Top Critic Average
It’s an accomplishment, and it’s certainly better and more original than the vast bulk of games in the physics-gimmick subgenre, but I respect it a lot more than I like it.
Perhaps there’s an angle from which Superliminal is a satisfying, Portal-style thriller, but unfortunately, I wasn’t able to find that angle. And as the game was so fond of reminding me, perception is reality.
A mind blowing concept that works in small quantities. However the novelty goes away fast when the unexpected becomes a betrayal of the past learned mechanics.
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Along the way, one can grab drinks from a Dream Soda vending machine (including the humorous Baking Soda), pull fire alarms, empty fire extinguishers, and find blueprints. Actually, acquiring every type of Dream Soda is an unlockable achievement. Finishing the entirety of Superliminal in a 30- or 60-minute time frame is too. But I haven’t personally accomplished either as of this writing, after two full playthroughs. I found myself chuckling out loud a lot while playing Superliminal. All in all, the forced-perspective gameplay is a quality experience for those who enjoy head-scratching puzzles. Conceptually, this title from Pillow Castle’s small development team rivals some mainstream titles in the puzzle genre. Yet, the grand puzzles with a dash of wit are marred by less-than-ideal execution of creative ideas. And story-wise, important questions went unanswered. For this reason, I struggled with how to rate this game.
Superliminal can be a decent challenge, but once it’s over, it doesn’t feel like a game you’d revisit in a hurry. It struggles to recapture that sense of wonder and magic. Still, for a short blast puzzler, this really does offer something different, and on the strength of that alone, stays memorable and lasting
This is a puzzling masterclass with a heart as well as a brain.
Superliminal seems like a great game at first. The perspective mechanics on display make a fantastic first impression, but the game's design falters as it goes on. The weakness of the puzzles and unevenness of the overall game drag it down in the end.
Superliminal fails to justify itself or its themes and ends up as a rote puzzle experience you'll be fine to forget.
Despite a better use of its dream setting with some more exciting puzzles to solve in the seconds half, there is no denying that it still doesn’t make the most of the setting. Specially during early moments when going through dull locations, like a hotel, whilst listening to the same boring music track that makes it very difficult to find a reason to keep going. It’s a shame to see Superliminal not making the most of its dream material, but at least it does somewhat make up for it with the occasional clever idea.
Superliminal is quite therapeutic in my opinion and it was probably designed to be so. I believe this game would be great to recommend to people who are facing difficulties and are afraid to face them head-on. While Superliminal is a very unique puzzle-solving game it’s execution leaves much to be desired but at the very least its message at the end comes in quite clear.