Dreams Reviews
An incredibly ambitious creation tool that holds the potential for near-unlimited experiences - providing its player base keeps up pace.
On one hand, Dreams is a bottomless bag filled with toys, vignettes, and indie games. On the other, Dreams is a must-own for anyone who's ever been curious about game design.
Stop reading and come experience the Dreamscape.
Media Molecule have created something that is truly special and opens up the ability to create and build gameplay experiences in an accessible way that I’ve never seen before.
It just might be the greatest and most democratic paean to creativity that the video game medium has ever seen, and it feels like we’ve barely scratched the surface.
A fantastic tool with limitless possibilities and bright future. Dreams is one of the most important releases of this generation, and it will only become better and bigger in the future.
Review in Russian | Read full review
Dreams builds upon that premise of LittleBigPlanet that 'if you build it, they will come'. MediaMolecule has outdone themselves with this suite of creative tools and I look forward to seeing what Dreams may come over the next year.
The tutorials set out have you moving and cloning shapes, adding in objects and tinkering with lighting and sound, which really does set you up for success -- it celebrates the small victories, and you feel like you're crafting something quite neat.
Dreams is a technical and creative marvel, a robust game-making toolkit where the only limits are your skill and imagination.
We analyze the long-awaited work of Media Molecule where the revolution of the concept 'Play, create, share' reaches new limits in the world of digital entertainment.
Review in Spanish | Read full review
Definitely a game that needs to be experienced rather than described
Dreams may not be something that will blow you away as only a player right now, but if you open your mind enough and get creative, there is a wealth of possibilities for you. If creating really isn’t something you’re interested in, perhaps give these creatives a bit more time to craft you a true dream-like experience.
Dreams is an almost bottomless well of user-created content, and already there are some gems amongst the myriad of creations available, even if they won’t ever feel like big-budget AAA games. It isn’t for everyone, but for the right kind of person, it will be everything.
Dreams is fantastically experimentative, and it's obvious that the near-limitless creation tools provide a platform on which the community can build far into the future, but to judge this package as whole right now, it's not the wider product that leaves a lasting impression.
Dreams is a creator-focused set of tools more so than a video game. If you've always wanted to get into game making, collaborate with the like-minded community, and weren't sure where to start, this is a great option. But if you're primarily after some quality gameplay, and not just bite-sized imitations, it's best to look elsewhere.
Already boasting one of Media Molecule's strongest campaigns, Dreams also has the creation tools that let you make the game of your dreams. They are as deep as advertised, and it's wonderful.
Dreams' unlimited potential for creativity is both a blessing and a curse, but putting the power of game development into the hands of just about anyone is Media Molecule's crowning achievement.
Media Molecule made me feel like I opened Photoshop for the first time again, but this time I feel ready to learn all of its tricks and make something amazing, and I sincerely hope others will take the journey to do the same and make the Dreams network a vast universe of creativity.
Dreams has opened up the artform of games to the experimentation and creativity of anyone and everyone in a way never before achieved. As a result, it is an experience that is wonderous, fulfilling and exciting - regardless of whether you are learning to develop, developing something, or playing something made by others.