Top Critic Average
Vitamin Connection is another great addition to Switch catalogue, a very joyful oriented to cooperation that is a wonderful Joy-Con's tech showcase. And it does it with a great audiovisual presentation and style. But bear in mind that it can result a little bit short, with lots of backtracking and some difficulty peaks.
Review in Spanish | Read full review
Vitamin Connection is a title that gives away some of its plot elements. This fun multiplayer-focused experience benefits from a good, bright, colourful visual presentation and a very involving two-player gameplay component that takes full advantage of the Nintendo Switch capabilities. It works less well on solo and the game's soundtrack and regular backtracking end up becoming a bit too burdensome but for two players looking for some clean, wholesome (and healthy) fun, Vitamin Connection is definitely worth considering.
Review in Portuguese | Read full review
Vitamin Connection is a kaleidoscopic mishmash of influences and genres – part cutesy shooter, part mini-game collection. Not all of its ideas stick, and there are a couple of points of friction caused by its tilt controls, but when it's on song, this is a charming sugar rush of an experience – especially if you're after a new couch-co-op game.
Vitamin Connection is pretty much a unique concept, so if you're looking for a game that's hard to compare to others, this one should be near the top of your wishlist. Just keep in mind that, much like actual vitamins, this game is best in small doses. Also, if you're a solo player, be mindful that backtracking and encountering difficulty spikes through maze-like bodies is best when tackled as a pair.
In short, Vitamin Connection is a game that anyone who mourns the passing of Sony’s Japan Studio owes it to themselves to play. It may not have had the direct involvement of the creative minds behind titles like LocoRoco, but it feels like it did — and I can think of no higher compliment to pay a title like this. It’s a game that wants nothing more than to make you feel good and for you to enjoy yourself — and taking the time to savour that sort of thing is something we should all make sure we’re doing in today’s busy and chaotic age.
In the end, Vitamin Connection is a fun and endearing addition to the Switch library of exclusives. The level of difficulty is there, but nothing feels impossible unless you're playing solo so beating each stage feels like an accomplishment. The long stages mean that stretches of gameplay can feel lengthy, but the overall duration feels just right, while the New Game+ mode and the ability to improve on each minigame gives the game some legs once you beat the campaign. If you want something that feels fresh in the co-op space, grab Vitamin Connection.
Vitamin Connection is one of the best games on Switch. It's extremely fun, creative, and great with a friend. An easy pill to swallow.
No matter if you're playing alone or with a pal, Vitamin Connection is made with this system in mind.
With loads of variety, challenging core gameplay, and a delightful presentation, Vitamin Connection offers a healthy dose of fun.
In conclusion, Vitamin Connection was a game with tons of charm, using the joycons to their maximum potential for a unique co-op experience. While the main game is very playable solo, it doesn’t feel nearly as fun or as polished as a co-op title. It may use some gimmicks I’m not fond of such as motion controls, but I can’t deny that it led to a unique shooting experience overall. It was harder to play this game in co-op than I had anticipated, since I had to put it on hold for a long while due to the current health crisis, but now that I was able to give it several lengthy afternoons in co-op, it felt natural, and I’m confident in saying that Vitamin Connection is a quirky, charming co-op experience that’s a must-own. As a solo experience however, the game is pretty dull, and while it’s very handy to use normal controls for some of the trickier things like shooting enemies or using the claw, it just feels way more fluid with the co-op method of controls, which is something I never thought I’d say due to my general distain for motion gimmicks.