Rock of Ages 3: Make & Break Reviews
There's a lot to like about Rock of Ages 3, but its tower defence half simply isn't one of them. Thankfully, community-made levels will keep the game fresh for a long time.
Rock of Ages 3 may falter in the gameplay department thanks to repetition, uneven AI and a wobbly foundation for its strategy, but its madly charming presentation and a dedicated community of fans should be able to sculpt something gneiss out of this brave and boulder game.
For the most part, Rock of Ages 3: Make & Break is going to appeal to a very specific type of gamer.
Three years ago, Bigger & Boulder sought forgiveness in its shortcomings by repeating its originator's quirks.
Rock of Ages III: Make & Break is more or less the same Rock of Ages experience you've come to expect, only this time it includes a level-editor.
Rock of Ages 3: Make & Break is uniquely absurd, and gives players a massive amount of content.
It can be said that Rock Of Ages 3: Make & Break is a game that’s worth your time; Although it's not an awesome game, but there is no annoying aspect in it
Review in Persian | Read full review
Rock of Ages 3: Make and Break offers a very different experience in terms of world design and atmosphere, and an entertaining -yet nothing too special- gameplay. It's not a game for everybody, but if you happen to have the right group of people gathered around, you'll have a great time with it.
Review in Persian | Read full review
Rock of Ages III: Make & Break is fine. The campaign allows for more flexibility in how you approach the game, but its absurdity works best if you haven't experienced the two prior titles. The core gameplay remains fun and frustrating, with the ball-rolling mechanics providing the bulk of the enjoyment while the defense elements do the same after loads of trial and error. The level creation tool's ease of use gives the game legs, and the busy community has provided a vast library. Overall, Rock of Ages III is a good time as long as you don't expect major improvements over the formula compared to the prior titles.
Rock of Ages 3: Make & Break is more of what worked in the previous games with a handful of new modes and a creation suite. A tactical tower defence game that’ll have you scratching your head combined with an arcade physics derby that’ll have you grinning over the destruction left in your wake, it’s a lot of fun to play. It’s still not perfect but for those who’ve had fun with the previous 2 games, this instalment builds on that formula in the right places.
While the series is starting to grow long in the tooth — running low on laughs and short on captivating historical personalities — it can fall back on solid mechanics, a substantial campaign, and, now, the freedom to design and share homemade maps.
Rock of Ages 3 appears to be more of the same. It’s crafted well…but it’s just not something that fits in my personal taste. For a tower defense fan whose never tried out the franchise, this is likely a good starting point. Otherwise, only hardcore fans need apply.
I have mixed emotions with Rock of Ages 3: Make & Break. There are nagging technical issues and the game design incorporates a game genre I despise, but I can’t deny how much fun I had with most of it. I got about six hours of entertainment out of the single player campaign alone, close to an hour of which was me begrudgingly playing the modes more focused on tower defense. $30 might be a bit much if you’re like me and aren’t as into the tower defense aspects of the game. If it goes on sale though, go right ahead and be prepared to rock and/or roll.
The third title in the Rock of Ages series differs from its predecessors by bringing new game modes, boulder styles and items to defend your tower, as well as the creation mode for you to put all your creativity into practice and challenge other players. The campaign is fun with the comic cutscenes inspired by Monty Python and has many challenging moments, but the way the challenges are structured makes it fall into a repetition that does not encourage playing for hours in a row.
Review in Portuguese | Read full review
Rock of Ages 3 could be incredibly popular with the right audience with its impressive inclusion of map-making on top of its wacky, over the top design. But there are so many caveats to what you need to enjoy the game, its hard to see it reaching widespread appeal.
Rock of Age 3: Make & Break is an alright continuation of the series, it doesn’t however take too many strides in regards to refreshing the formula.
Rocks of Ages 3: Make & Break isn't a great game but also it is not a bad game! This is not the best product of ACE Team but it's capable of entertaining the fans. Simple but effective issues might bother newcomers but if you have played previous Rocks of Ages, these issues can not annoy you.
Review in Persian | Read full review
Rock of Ages 3: Make & Break is what I'd guess is a refinement more than a revolution of their ongoing series of paper cut out, boulder racing, and tower defense game using historical figures and public domain music. My disappointment isn't that it's a bad game, more that I see the potential for a really special indie title that could have a diverse array of level types, well-crafted humor, and a well-defined creator tool to build a more evergreen creator community around. I enjoyed my time well enough with it, but the decision to buy will depend on whether the drawbacks hit enough of your personal pet peeves.
WORTH CONSIDERING - Rock of Ages 3: Make & Break brings with it a create-a-level mode as the centerpiece. For me, the Story Mode was still the heart of the game, but it’s borderline frustratingly difficult with a combination of too many obstacles, precise AI opponents that are just too good, and grueling courses. The classic storytelling and graphic animation styles were still present, but playing the game on the Nintendo Switch also brought some system quirks with it too. For fans of the series, there’s still something here to have fun with, but I felt like the original game ultimately brought me more joy.
Despite its hilarious story and its huge creativity, Rock of Ages 3: Make & Break fails in creating a consistent gameplay. Its good ideas and mechanics are too rough in implementation and fall quickly in repetitiveness and frustration, due also to awkward and counterintuitive controls especially in the tower defense part.
Review in Italian | Read full review