Neversong is one of those games that feels like an impactful and interactive art piece rather than the kind of title you envelop yourself in for hours and hours at a time. As with many indie projects, you can tell it was crafted with great care and a message that doesn't need a lot of time to register. I enjoyed it and would recommend it to anyone looking for a little dark adventure.
Neversong is a litany of missed opportunities, poor design choices and an underwhelming story. However, anyone looking for an inexpensive and time-respecting source of chills and nerve-tingling horrors will find something to enjoy in the journey--if not the destination--of Neversong.
Although visually charming and despite the unique atmosphere, the game world feels somehow empty. Most of the gameplay relies on the same simple ideas which are repeated from start to end. Although it requires precision from the player, Neversong does not offer the control scheme to support such a need.
This is a game where the ending sequence saved it. As a platformer it barely stacks up to a lot of the competition; some portions of the art aren't that good; the combat is very wonky, with a "bouncy" feel; and, finally, the story doesn't deliver until the end. Adding some badly designed puzzle sections all pull Neversong down. The ending and the idea the title puts forth is powerful enough - even with some plot holes in retrospection - that is worth checking out if someone is into platformers, and has a few hours to try out something different.
Neversong is a dark and thrilling tale with a child-like twist, exploring human emotion in a world without adults. The dark storyline contrasts starkly to the beautiful score and artwork, the clear influences from Tim Burton and The Legend of Zelda creating an immediate connection and sense of nostalgia.
Neversong is a game that uses terror and childhood trauma to tell a unique story of love and friendship. Its visual section is exquisite, as are the narrations in verse and the way of telling the story through metaphors and symbolism. A little gem that we should not miss.
Review in Spanish | Read full review
Neversong is a beautiful game about a very personal, and gut-wrenching story that manages to exceed expectations in the narrative department, if not in the gameplay itself. If you're fond of short adventures with a gripping plot, then this one's for you.
If you liked the tainted dreamlike aesthetic of games like Inside and the exploration and platforming of titles like Ori and the Blind Forest and Hollow Knight, but also appreciate a tightly constructed narrative then you can do far worse than giving Neversong a few hours of your time.
Neversong is a delightful experience from top to bottom, but it just gets in its own way too many times. From frustrating level design to some hit detection issues in combat, there's just enough of a lack of polish to be noticeable, but the incredible aesthetic, thought-provoking story and top-notch blend of puzzles and platforming create an experience I would definitely recommend for fans of the genre. It just isn't necessarily one you need to jump off the couch to pick up.
Neversong hits the right note more often than not.
Neversong is a challenging cinematic platformer with beauty, whimsy, and elements of horror, that has a touching story to tell. While the game will be frustrating for some, it’s a challenge worth undertaking especially on the Nintendo Switch. While the game was out on PC before, the Switch is the perfect platform for both the game-type and design of the game.
Neversong is an indie in every sense of the word, and in the best sense of the word. It has the serious charm of games that have come before it, yet finds a way to not only stand on its own, but to stand side by side with the Braids, the Limbos, and the Celestes of the world.
The content that’s here really is a joy to experience, and we’re of course conscious that artificially lengthening the game would no doubt diminish its value, but we can’t deny a certain level of disappointment after completing it in just a few short hours.
A captivating world with a lot of shapes in it’s story, while the ga,e is a bit on the short side this adventure game has a good art direction while the gameplay ends up short.
Review in Spanish | Read full review
Neversong is a highly effective release in so many ways. The standout framework and subsequent story building leave room for interpretation, and the apt aesthetics go well beyond mere window dressing. You don't see one-man studio releases of this high quality very often. Nearly everything falls into place in the best way imaginable.
Imagine what it would feel like to be in a coma. Now, imagine that upon waking up from the coma, the world was a nightmare. In Neversong (formerly known as ‘Once Upon a Coma’), the new adventure platformer developed by Atmos Games and published by Serenity Forge, the lead character finds himself in this exact situation.
Neversong is a beautiful and sensitive journey of a boy on a quest that goes far beyond the hero's journey. With a very peculiar artistic style and an atmosphere that flirts with psychological horror in a very creative way, it has in the combat and in the almost nonexistent challenge its weakest points, and in the delicate construction of the narrative, its best quality.
Review in Portuguese | Read full review
An almost perfect platformer, Neversong is a deliciously dark experience that shouldn't be missed if you value story and worldbuilding.
As a fan of similarly animated games such as Don't Starve, as well as the intricate story of Neversong, I can say that I would recommend this game to any who are even considering it.
Neversong is an aesthetically pleasing platformer with absolutely killer sound design and overall presentation. The six-hour adventure doesn’t overstay its welcome and is full of clever puzzles and interesting boss encounters. However, if you plan on playing this for the narrative, you’ll discover a decent set up that never pays off.