Top Critic Average
A great looking game, but its beauty is only skin deep.
The distinctive visuals of White Night bring plenty of atmosphere but also some significant and frustrating problems.
Possibly the scariest 12-rated game ever made, although the attractive visuals are better designed than the poorly balanced difficulty.
Delivers scares with style even if it doesn't satisfy in all areas
White Night hints at a horror story of quality, but it's hidden in the shadows of tedium and visual ambiguity.
It would be more accurate to say that White Night is an exploration adventure, an interactive story in the "weird tale" tradition. Just enough obstacles exist to make that story feel as though it was earned, that the player participated in the telling, but conveying the story is the priority. From clever exploitation of gameplay mechanics to the pages and pages of rich exposition which carefully unravel and the moody jazz soundtrack, everything exists in service to the fiction. In that, it succeeds, and it's a story worth experiencing and deserving of praise.
White Night is another game which has remained stubbornly devoted to its art style to the detriment of the actual game tucked away beneath it. It remains faithful to its influences and loyal to its theme, but when its misgivings contribute to make it such an irritating experience, it's impossible to overlook them.
A noir art style, terrifying atmosphere, and an enjoyable narrative lead White Night towards success only marred by a few irritating mechanics here and there.
White Night is a pretty well crafted survival horror game. You'll get scared. Unfortunately for it, a few niggling mechanical issues linger through to the released version of the game and dampens the experience somewhat. Otherwise, it is a thoroughly enjoyable game, at a very minimal cost, for fans of the genre.
Had White Night been more of a ride, dragging you through rather than slowing things down, its subtly unsettling tone and at times nerve-shredding moments would have had a much greater impact.