Top Critic Average
This is a fun, fresh take on classic JRPG tropes and modern roguelike design, but it's in danger of running out of steam too quickly.
I think that Star Renegades gets a whole lot of things right, and it plays in an interesting space in the way it tries to cherry pick ideas from a lot of other successful games. Most of these mechanics are designed in a way so that they feed well into one another, and despite its complexity, combat still feels really good once you get into the groove with it. I’d be interested to see a version of Star Renegades with some of the excess fat trimmed down, if that were possible. Just a little more streamlining or editorializing of the mechanics could really benefit the game, because for me it’s something I’ll usually only play one or two runs at a time, and I think it could potentially benefit from a faster overall cadence. Still, it does an impressive job of juggling a lot of ideas at once and mostly keeping all of them up in the air. It’s not my favorite rogue like or RPG of the year, but it’s definitely unique and fun enough that it warrants some of your time.
Star Renegades is visually and acoustically a pleasure and with its challenging and complex combat system also a playful treat - for me it is one of the highlights of the gaming year!
Review in German | Read full review
Thanks to its gorgeous art style and addictive combat system, Star Renegades is a wonderful game to get into. It could have been a must have for any roguelike enthusiast, but sadly, some of its mechanics and completely unfair procedural generation can occasionally result in some annoying runs that can bring the experience down a lot. If you’re still okay with some often frustrating runs every now and then, then go for it.
Star Renegades Is a refreshing Sci-Fi RPG with a tactical battle system, fun dialogue, and overall modernistic-retro feel. I whole heartily recommend you pick up this game if you are a fan of the genre.
The scattershot influences of Star Renegades make for a complex and engaging experience that often seems to be barely holding it all together.
It is always said that games must be judged for what they are and not for what we would like them to be: Star Renegade is a strange mix of strategy and jrpg, all under the umbrella of the roguelite-genre that ends up delimiting, and partly limiting, all the best aspects of the game. I could not stop thinking, at each run, that a normal campaign, even a short one, would have benefited the pace of the game and could make all the mechanics make it shine at their best.
Review in Italian | Read full review
Star Renegades stands out as a shining example of what a rogue-like RPG should be. It’s unbending in its insistence that the player not only come to understand the intricacies of its rules, but master them, yet provides enough resources to make sure that players who really want to reach the end eventually do.
A multiversal master of none, with a messy but intriguing combat system at its core.
Gorgeous pixel art, a massively deep combat system, and the pure elation that can only be earned from vanquishing nigh-unstoppable foes makes for a solid package of fun in Star Renegades.