I Am Dead Reviews
Spending time with the citizens of Shelmerston is incredibly charming and makes I Am Dead worth a look. With an unsatisfying conclusion and gameplay, which quickly grows a bit one-note, however, this won’t be a game for everyone. Still, if you want a charming little game to spend a quiet afternoon with, you could do far worse.
Although buoyed by pleasant presentation and a warm atmosphere, I Am Dead's lackluster main puzzles make this a more reserved recommendation.
There’s absolutely no challenge in I Am Dead, aside from the easily missable riddles. I understand that some games are about the journey and not the challenge, but most of I Am Dead is a bore.
It’s the narrative and world around you that will keep you playing I Am Dead. The actual gameplay – seeking out objects by manipulating your environment – can feel rather monotonous rather quickly. If anything, I Am Dead feels like a more mature, more evolved take on the hidden object genre, and so it won’t appeal to everyone. But thanks to wonderfully-told stories and a bizarre but delightful mix of fantasy and grounded reality, this is a short adventure that’s fun while it lasts.
A very interesting game indeed, I Am Dead isn't top-tier indie magic but it's a hide-and-seek sandbox that will reward you the deeper you go. It's refreshingly content-rich, what with the Grenkins to find and riddles to solve for committed players. An appealing sense of place and strong visuals are only spoiled by some misplaced attempts at quirkiness and some minor control issues. Overall, though, I Am Dead makes us long for the sweet embrace of the reaper. Wait, no. It's just a rather enjoyable game. That's it. Not that other thing. Good god.
Ricky Haggett's I Am Dead offers a nice walk on a fictional island through the eyes of the recently deceased Morris Lupton, hoping to find a new Keeper to prevent a volcan's eruption. With it's dog Sparky and a clever mecanic of zooming into almost every item, house or people you can see, I Am Dead is a short but relaxing puzzle-adventure. We simply hoped the extra challenge was more rewarding.
Review in French | Read full review
As well as the main quest of finding each ghost, each location contains numerous mini spirits called Grenkins, which have you moving certain objects into particular positions in order to find them. It's a neat way of adding collectibles that has you using the core mechanic in a different way. There's also Mr. Whitstable's riddles, which add a little challenge to each level. He'll give you a set of clues, and they each pertain to a specific thing in that stage, and could be anywhere. Sometimes the clues are too obtuse, but with thorough exploration and a little lateral thinking, the riddles add some substance to a rather breezy game. Wonderful art and relaxing music make the cherry on top of a unique and heartfelt cake.
Morris may be dead, but there's no denying that Annapurna Interactive's knack for publishing charming video games with unique gameplay is alive and kicking. Beyond its unique flavour of puzzle, there's a vibrant world full of characters who can't wait to share their stories. If you have the patience to do so, it's well worth hearing them out.
I Am Dead's personal tales and charming setting make it a touching exploration of life after death.
I Am Dead is a hidden object game where players can get as much or as little out of it as they wish. Those following the story will find a short but simple game, perhaps too simple for some. The secondary objectives add more to do but seem like a compromise to keep adventure veterans entertained seeing as they carry very little reward. Away from the gameplay, I Am Dead dances around the raw emotions of death but deals with its impacts in a pleasant way. All living things must come to an end but memories can live on and have an impact on the future. Whether this game will be remembered in the future remains to be seen.
Traveling is going to a distant place in search of new experiences, but it is much more than that. Through a handful of sensory stimuli like sounds, I Am Dead is an experience that reminds us that many absences are still abysses of pain in our memory, because they left us unable to give them a proper goodbye. It also claims through its mechanics the layers of personality, from habits and lifestyle to what is beyond people. But above all, it has a special vocation for conviviality and love.
Review in Spanish | Read full review
I Am Dead takes pains to emphasize that death is not the end for anybody, so much as a transition into something else. It’s a comforting sentiment and a refreshing take on the grisly finality the death is normally viewed with in games. While it’s far from the first story-driven game to examine the concepts of our own mortality, I Am Dead‘s approach to exploring what it means to have lived and died is both quaint and uplifting, and it makes staring death in the face a surprisingly pleasant affair.
There isn’t much challenge or strategy with I Am Dead and honestly, there really doesn’t need to be. It’s more about the sights and the people we meet along the way, it goes to show that even after we’ve passed on we are never truly gone, our stories, our legacies will be remembered by the people around us, sometimes even for centuries. The design of the world is incredibly basic, with a simplistic vector style that doesn’t even have any shadows, but honestly, I don’t hold that against the game.
Its puzzles are nowhere near challenging and the exploration is limited to small areas, but they are still enjoyable thanks to the heartwarming story that unfolds after each section. When combining it all with the vivid visuals and remarkable voice work, you cannot help but feel right at home.
I Am Dead takes players on a whimsical journey through a colorful and cute narrative that plays on themes of death and discovery. Each chapter gives us a new piece of the puzzle, making it tough to put the game down, even if the game’s systems become repetitive across long play sessions. You’ll get the most out of this adventure by taking your time, and you’ll be glad you did as you splice through each new object to uncover all the secrets hidden within.
I Am Dead is a delightfully quirky game about the afterlife, presenting a unique world with a rich history inside of it, all with a tone that's a perfect level of light-hearted.
I Am Dead is a deceptively charming and emotionally potent experience. It's hard not to be won over by its good spirit and intricate, lovingly crafted world. Despite its simple gameplay and heavy dose of eccentricity, it's a tender reflection on ordinary lives, death and the power of memory. A game that will linger in the memory.
I Am Dead has a very interesting story to tell, a colorful and varied environment in which to tell it, and a very cool way of going about the telling. The use of ghostly powers to explore, but never directly interact with the world, yet still solve puzzles was quite fun and unique. The more I unraveled of the mystery, the more intrigued I was and the more I wanted to know about each of the people presented to me, their lives, their connections, and the island they lived on.
If you are looking for a charming little puzzler and hidden object game then you cannot go wrong with I Am Dead. The story experience can be swept through in a few hours, and they will pass quite quickly, but it's an unforgettable journey.
A charmingly offbeat exploration and object finding game which is at least as much about its characters and their stories as it is the mechanics of your search.