The Dark Pictures Anthology: Little Hope
Top Critic Average
Supermassive still knows how to plunge you into paranoia, but the second Dark Pictures entry feels a little lost in the woods.
Not quite as novel as its predecessor, but the co-op is still bewitching.
Uninspired characters and relatively meaningless consequences make Little Hope a bit of a slog.
The least interesting use of the Until Dawn formula so far, with a tedious tale of 17th century witchcraft that fails to either scare or entertain.
However you felt about Man of Medan, Little Hope surpasses it, promising a lot for The Dark Pictures' final act.
Little Hope tells a hell of a story punctuated by a great twist. Too bad the overall gameplay and exploration don't hold the same allure, bringing down the experience
But Little Hope’s ending ruined the game for me. It invalidates everything that came before it so thoroughly that I can’t help but feel like it was probably a waste of time.
In The Dark Pictures Anthology: Little Hope, Supermassive Games refines its tech and aesthetic but stumbles on storytelling.
Little Hope’s namesake has somewhat of a dual meaning. It is the name of the town in the game and it’s also representative of the little bit of hope that Supermassive would learn from its mistakes and get back to making classic horror adventures. But its multiple thematic troubles, pathetic cavalcade of jump scares, and abysmal twist ending paint a dark future for The Dark Pictures Anthology, leaving little hope that it’ll ever recover from two disappointing adventures in a row.
Little Hope proves that the Dark Pictures format isn't a fluke and I'm excited for Supermassive to continue honing its craft. On that note, I love how these games tease forthcoming installments with collectible in-game premonitions. Next up, the seemingly Descent-inspired House of Ashes.