The Order: 1886 Reviews
Yet, this is a high-quality first chapter of a promising new IP that fully deserves a chance from all lovers of an exceptional story and tight, fun cover shooting gameplay.
It's amazing the mileage The Order gets from its incredible presentation and world, but that goodwill is squandered by a title that's middling to poor in most other areas.
To sum it up, The Order: 1886 is best described as a vertical slice of gameplay. It shows off a lot of features but very few of them come together in a manner that's deemed as cohesive. Throw in the short gameplay length and the wasted potential of its setting, and you have a game that you should squarely avoid. Sony's exclusives are usually of high standard. This is not one of them.
The Order: 1886 isn't a terrible game by any stretch of the imagination; it's just a massive disappointment that failed to break new ground. It's a shame because you can tell that a great deal of effort went into building this alternate version of 19th century London, and boy is it gorgeous.
Avoid it until and unless they patch in a satisfying conclusion.
The Order arrives as a short, decent game, not a console savior.
Greater than the sum of its parts, The Order: 1886 makes a resilient case for games where stories still take the center stage. High quality presentation is let down by average gameplay and limited player freedom.
Worthy in its (assumed) intent, and visually spellbinding, The Order's archaic, player-detached approaches to interaction and narrative make it a dated and instantly forgettable experience.
A dreary, joyless lump of a game.
Like Resistance: Fall of Man, The Order: 1886 comes early in a console lifecycle to set new visual benchmarks and give us creative, compelling fiction. As a game, it's significantly less ambitious.
The lack of balance between gameplay and cinematics drags The Order: 1886 down. It's not a bad game but you will find better third person shooters on the market than The Order: 1886.
Outside of the sleek presentation and interesting world building, there's nothing truly special about The Order: 1886. It's a shame in many ways, because I'd love to see a more tactical style of gameplay in line with Valkyria Chronicles, or a more in-depth game in general using the same engine and lore. I sincerely hope this isn't the last we've seen of this universe, but for now, it's only worth visiting once, briefly.
The Order: 1886 is a disappointing and short game that fails to live up to the hype that surrounds it. However, if you're willing to overlook its faults and sit through its abundance of lengthy cutscenes, you'll find that there's some fun to be had. It's fleeting, but it's there.
After almost two years of anticipation and endless hype, The Order: 1886 introduces itself with the bravado of a dead fish. With a premise interesting at surface level, enormous backing from Sony and technically incredible visuals, The Order seems like it would be a sure-fire hit.
The Order: 1886 is a great game, as long as you treat it as a mindless shooter and not the bevy of innovation we were all led to believe it was. Graphically appealing, the title shows us once again, we should not judge a book by its cover.
'The Order: 1886' is bursting with creativity when it comes to design, narrative, and setting, but its gameplay is far too linear and derivative to be worth a full price purchase.
A beautifully realized world that sacrifices more involved gameplay in the name of cinematic presentation
Literally no game has ever looked this good. It's strange to even write that, but The Order: 1886 raises the bar so far above its contemporaries that it stands in a class by itself. Joined by a soundtrack that perfects the mood, The Order is a cinematic masterpiece. If you want to show off your PlayStation 4 to your friends, this is the title to showcase.
Overall, The Order: 1886 is an exceptional game that can be mistaken for a film as much as it can be for a game. Ready At Dawn achieved their mission of showing how a game can be great even when priorities lie in the visual, sound and plot departments.
The Order: 1886 had every opportunity to make something of the Victorian setting, but calling it cinema is like calling 50 Shades of Grey literature.