Override 2: Super Mech League Reviews
Override 2: Super Mech League is currently wasted potential incarnate. It looks good, and it has all the aesthetic bells and whistles one could ask for, but the heart of the game is lacking. The mechanics are stiff, clunky, and all too exploitable. The levels are unimaginative and feel even more unusual when compared to the wonderful character design. As it is, the game looks great, but is a glorified button masher that is in desperate need of innovation.
There isn’t much positive to say about OverRide 2: Super Mech League. Although the game provides a diverse cast of characters, it also provides a mostly online centric experience while lacking a playerbase to make it work. The graphics look relatively nice running on the Xbox Series X, however, the gameplay is extremely clunky and unrefined, especially when it comes to the awkward trigger-centric control scheme. The campaign is relatively non-existent and mostly serves as a tutorial to teach players important game mechanics. All-in-all, OverRide 2: Super Mech League is a disappointing brawler experience.
If you’re looking for a 3D-looking Smash Brothers-style fighting game that’s simply not as good as that Nintendo classic then try this.
3D fighting game with steel fighters, but without players. Not very enjoyable.
Review in Slovak | Read full review
Override 2 leans so much into the realm of simplicity that it doesn't allow the player to really explore and have fun with its fighting system.
I said Override 1 was great and I still think it is. There was a real charm to it despite not being the most polished experience; I had just wished that there was more single player content. I also assumed that maybe some licensed content would bring in a crowd but clearly, I was wrong as Ultraman DLC seemingly failed to bring people in. I’m really disappointed, as the mech design is just so good but this game is so boring. I think Override 2 killed all the goodwill I had from the first game; I really don’t care to try out a half-baked single player game attached to a dead multiplayer game again. It works fine and that’s the best I can say about this game.
Override 2: Super Mech League is a playable game, but almost all of its parts feel poorly thought out or are lacklustre to play. The gameplay is repetitive and uninspired and the few technical issues and lack of players mean you will just be fighting bots the entire time. Ultimately, this experience really isn't worth a look.
Override 2: Super Mech League really should have been a fun and accessible party brawler. It certainly had the basics covered with accessible controls and a vibrant roster of characters on offer. Unfortunately an ineffective 3rd person camera, non-existent online matchmaking, weak league mode and a stifling lack of variety to its gameplay marks Override 2 a long way short of being the Mechtacular fighter we all wanted it to be. More 'Meh'tacular then.
Simply put, Override 2: Super Mech League would have benefited from having more content. It feels rushed, and I cannot help but think the developers were forced into meeting a release deadline. Granted, what we do have is a smooth, and functioning game; but it’s a half-finished one that doesn’t have much of a player base, at all. Modus Games dropped the ball here and I have a hard time recommending Override 2: Super Mech League to anyone.
As a game viewed independently from platform, Override 2 is a functional if not exceptional arena fighter that is brimming with charm and strong visual design. As a Switch game, it has a few too many rough edges to strongly recommend. It isn't downright bad; this version just doesn't carry with it any of Override 2's strengths, leaving you with an ugly arena fighter that struggles to find originality or unique mechanics.
Great mech design and accessibility cannot save Override 2: Super Mech League from it's weightless, lifeless gameplay. The maps often come across as too small, leading to cluttered fights that really affect the games flow.
Perhaps an online community would provide a spark, but as it is, it's pretty rusty.
Override 2: Super Mech League is a pretty straightforward mech fighting game where players can play offline against A.I. bots or attempt their luck by going online, head-to-head (to-head-to-head). Right off the bat, it’s unfortunate because it’s a missed shot at creating an interesting story mode with a protagonist fighting their way up the ranks of the Mech Leagues. While it’s been done with other licenses, I don’t believe it would’ve hurt if Modus had created a story mode with their own touch. Anyway, with this out of the way, let’s get to the meat of it.
Sometimes, aiming for a wider audience isn’t the right solution. Override 2 isn’t better than its predecessor at all. Its gameplay is much simpler and less appealing, its visuals are far from impressive for a PS5 title, and it’s still very underwhelming if you decide to play it on your own.
The lack of human players to battle online is an even bigger issue. The game needed to have cross-platform play between most if not all its launch platforms to maintain a community. It might also have been better to launch the game as free-to-play with a smaller roster and to then deliver paid extra options, once a group of players became fans. Maybe a future title in the series can focus on creating a community first, to make the mech fighting concept the successful brawler it can be.
Available on pretty much all formats including next-gen consoles at a budget price, there’s lots to like about Override 2: Super Mech League. The core of it is basic but solid. Ultimately, though, it’s let down by League mode which becomes a repetitive slog way too quickly. It’s also disappointing that you can’t easily party up with friends in any mode other than Versus, where you’re stuck fighting against each other or the CPU. If you find solace in repetition, or have a group of friends that regularly get together and would enjoy some mech-based mayhem, definitely consider picking it up. Otherwise, you might want to give it a miss and see if it’s improved further down the line.
Override 2: Super Mech League has many of the pieces that would make it work as a full package, but when the oversized mechs actually go to battle, it becomes a shallow, unrewarding shell of its potential.
Override 2: Super Mech League is fun on a multiplayer level and we'll really enjoy it with friends. Correct and enjoyable if you manage to get into its competition dynamics but with several errors that keep it from the best fighting games.
Review in Spanish | Read full review
Override 2: Super Mech League gets it right on bringing a generous amount of robots with different styles, colors and sizes to choose from. Also positive is the option for game sessions with friends at home - or even online if you agree to buy the game together. However, on consoles, performance is a point that gets in the way of the experience. It is better to choose a PC with a good configuration or even one of the new generation consoles. If your vibe is to play solo, get ready for a lot of repetition and slow progress towards accumulating pennies and unlocking irrelevant little things.
Review in Portuguese | Read full review
The sequel to Override offers us a greater number of mechs, settings and game modes, but changes its gameplay to make it more arcade and accessible compared to the slower and more tactical gameplay of the first installment, which may be a disappointment for some. The game modes are insufficient and more could have been added, but the League mode is especially entertaining and will give us a good amount of hours.
Review in Spanish | Read full review