Gods Will Fall Reviews
For the most part I’ve found Gods Will Fall to be an enjoyable experience despite some frustrations. Many of its gods are ugly but it has a charming art style otherwise, while a sinister soundtrack perfectly sets the tone. And while the combat could do with some tweaking to make your bigger warriors feel more useful, it’s generally fair and fun. So, if you’re into rogue-likes and want a game that tries something new with the formula, you could do far worse than attempt to lead your band of warriors to success in Gods Will Fall.
Gods Will Fall's smattering of influences and banal title undersell some of its more brilliant design decisions, all of which work together to deliver one of the more imaginative and accomplished roguelikes in recent memory.
Gods Will Fall has terrific gameplay ideas, but the graphics and some technical hiccups hold back its quality.
Review in Italian | Read full review
Gods Will Fall is very much a game that's almost there with a lot to like, but unfortunately it fades too quickly
Games built entirely around boss battles can be great.
Gods Will Fall is a good-looking and atmospheric roguelike, but its weak controls and repetitive nature make it hard to replay.
The more I played Gods Will Fall, the more I understand its intricate design. It's a good game that at the very heart depends on dungeon design and bosses to make it fun. It exceeds in the latter and does a good job with the design. The story is meaningful, the gameplay design of the action is simplified, and while it does have its pain points here and there, it delivers a fun and purposeful experience.
Gods Will Fall left me a little torn. It’s a game with interesting ideas and enough confidence to pursue those ideas even if they go against the status quo of typical game design. I love how the game creates this reactive and adaptive world and asks the player to deal with the consequences of their losses. It’s a highly replayable game too, and a game that creates a challenge worth pursuing. But some roughness and awkwardness in the combat, traversal, and design mean this won’t be a game everybody will enjoy. Regardless, I had a good time with Gods Will Fall and would love to see the concept iterated upon again in the future.
There are some clever ideas to be found within the world of Gods Will Fall, but they can't make up for the fact that it often feels like a tedious slog.
Gods Will Fall isn't a casual fighting game.
You'll likely have a really good time with Gods Will Fall. Straight up, it's a good game. A lack of polish keeps it from being a great game, but there's still plenty of fun to be had here.
Gods Will Fall is a unique and challenging dungeon crawler that cleverly combines a handful of inventive gameplay mechanics, resulting in constantly tense and thrilling runs through some seriously tough death chambers and boss battles. This is a pretty brutal and unforgiving game – one some players are sure to bounce hard off – but stick with it until it clicks, explore, experiment, forge ahead through frustration and you'll be rewarded with one of the most addictive and original roguelikes we've played in quite some time.
Gods Will Fall takes inspiration from some of the most iconic roguelike games out there, but its limited replayability and a lack of content make it a hard recommendation, even for fans of the genre.
Review in Spanish | Read full review
Developer Clever Beans started with a great idea in Gods Will Fall, it just doesn't seem like they fully worked it out. The game could have been more than what it is, and right now it just felt like a simplistic dungeon crawler that would feel right at home on a mobile device. It played well, it looked fine, it just could have been much more.
A beautifully crafted combination of RPG and rogue-like that contrasts with souls-like difficulty.
Review in Spanish | Read full review
Despite its faults, I did enjoy the brief amount of time I spent with the game, and I feel like it has a lot of potential thanks to a distinct premise. Unfortunately, there isn’t enough in Gods Will Falls world or gameplay that warrants me giving it a glaring recommendation, at least in its current state.
Despite a sliding scale of difficulty and cheap boss tactics, Gods Will Fall has the improbable ability to endear itself to those it hurts most. Both masochists and newcomers alike will find something to love in this short, but challenging, Celtic ass-kicker.
Gods Will Fall is a well-focused action-oriented dungeon-crawling soulslike with procedural generation. Only the procedural generation is on the difficulty, allowing for developers Clever Beans to have handcrafted each dungeon in a stunning hand-brushed art style and have each playthrough feel that bit different, as the increased difficulty of a particular dungeon brings new creatures, paths, and opportunities. While not perfect, some things like the rather barren overworld as well as some bugs standing out, the character development, emergent storytelling and tight combat does more than enough to let this stand out.
When a new idea arises in a genre where recycling is the new normal, it's always good news: and this is the case with Gods Will Fall, who reminds us that challenging the gods is quite the gamble. Unfortunately, even if the idea is clever enough to be appreciable even when it causes anger, it does not appear to be supported by an equally valid gameplay. The boss fights with the giant gods are quite entertaining to play, but the tons of repetitive battles against uninteresting enemies that you have to face to get there feel way less intriguing.
Review in Italian | Read full review
Whilst Gods Will Fall has the potential to provide some genuine excitement with its unique features, its randomised difficulty feels unnecessarily obtuse. There's certainly a challenge you can embrace, but it seems to come down to luck more than skill that sees you progress. If you've copious amounts of patience, Gods Will Fall has some stellar moments, but by flaw of design they are too few and far between.