Werewolf: The Apocalypse - Earthblood Reviews
Werewolf: The Apocalypse – Earthblood is as straightforward as an action-adventure game can be. None of its features are broken, but the shallowness of the entire experience makes it a very hard game to recommend for those who are not into the setting to begin with. It does provide moments of fun here and there, but its linear, derivative experience does not stand out in any way.
You can see Cyanide Studios had good ideas for Werewolf: The Apocalypse - Earthblood, so it is a shame to see that potential wasted. Tearing through enemies is undeniably satisfying and Earthblood's stealth mechanics feel rewarding but with poor visuals, a short campaign, and disappointing story, you can't ignore these pressing flaws. Cyanide has faithfully integrated Werewolf's lore here – even if that is a little bare – so tabletop series fans will likely enjoy it, but anyone else would best approach with caution.
Absolutely dated in so many ways with crusty stealth gameplay, poor visuals and uninspiring environments, yet showing glimmers of innovation that are in turn bolstered by bouts of super satisfying werewolf combat, Werewolf: The Apocalypse - Earthblood is the first proper guilty pleasure of the year.
Cyanide Studios have proven their mettle with previous games in the supernatural genre. Their previous efforts include Styx: Shards of Darkness and the Call of Cthulhu. Both games were well received. Earthblood is a solid effort that should get werewolf fans howling with glee.
Werewolf is firing on all cylinders when it lets you take on a wave of enemies, turning them all into puddles of jam. You don't have to think too much about the gameplay, and that gradually becomes a good thing. If this came out 10 years ago, I'd be thinking about it more during end-of-the-year talks.
So is it the perfect game? No, unfortunately, it is not. But if you like werewolves, are familiar with the original Werewolf: The Apocalypse universe, or just want to hulk around as a giant wolf throwing people around like ragdolls then it might be worth your time.
In a world where you can pick up The Last of Us Remastered for a song, there's no reason to waste your time on Earthblood. Paradox Interactive is no stranger to game development. I wonder which team lead is asleep at the wheel such that Earthblood was allowed to go out the door in its current state.
Fascinating for 15 minutes and boring for ten hours, you'll be howling with frustration at this missed opportunity for full moon madness in Werewolf: The Apocalypse – Earthblood.
Werewolf: The Apocalypse – Earthblood starts off on the right note, engaging players with the type of action I imagine werewolf fans will find exciting. It quickly runs out of puff, though, and what excitement there is to be had is spoiled by too much tedium in between. Ultimately, enthusiasts of the Apocalypse TRPG are unlikely to feel satiated by what is a rather shallow video game experience overall, which makes it difficult to recommend to those outside the hardcore fanbase.
Despite having a really fun combat system and a good narrative, the game is weak on stealth and enemy AI.
Review in Spanish | Read full review
The gameplay throughout isn't freighted with moral urgency, which is disappointing given the game's eco-terrorist themes.
Werewolf: The Apocalypse - Earthblood is peak mediocrity and lacks any real meat to make it stand out from the rest of the pack.
Earthblood's satisfying combat can't quite make up for its constant repetition, boring characters and short run-time.
Bland, boring, repetitive, tedious, and totally forgettable, Werewolf: The Apocalypse - Earthblood is a game that should go back to the doghouse.
While Werewolf: The Apocalypse - Earthblood may contain interesting ideas, like being able to shift forms in an instant, its gameplay and story are too generic and boring to be worthwhile.
Having a hot werewolf can't save Werewolf: The Apocalypse - Earthblood from its many problems. A boring story, super reptitive combat, wonky stealth, and atrocious butt rock are just some of the many issues.
Werewolf: The Apocalypse - Earthblood fails to satisfy as a stealth game or a brawler, and is let down by poor AI and shoddy presentation. At its best, it’s playable, but commits the cardinal sin of just being boring.
Werewolf: The Apocalypse – Earthblood seemingly tries to bite off more than it can chew. As cheesy as that sentence sounds, it certainly meets that description. There are moments that stand out amongst the mediocrity of it all, that elevate the overall experience, but it’s not enough to justify playing it solely for those moments. The main “selling point” for the game being the ultra-violent combat could actually be its weakest element. So much so that the added inclusion of stealth mechanics is preferable to the main attraction. And it’s this secondary gameplay loop that is left feeling shallow and easily manipulated because of this split focus. Within the stealth systems, there is the potential of something interesting when mixed together with in-universe powers, but the current execution failed to capture the full fantasy.
Werewolf: The Apocalypse – Earthblood feels like an expansion on a single, promising idea whose repetitive combat, underwhelming presentation, and confused story take away from what makes the original idea interesting.