Top Critic Average
Despite the unfair difficulty curve and uninteresting presentation, Disjunction is a very well-designed take on the Hotline Miami formula, albeit with its own stealth-focused twist. It offers enough gadgets and gameplay tropes to let players tackle each level the way they want to, either by being stealthy and classy or by being ultraviolent and unsubtle.
Disjunction offers an intriguing narrative and some genuinely thrilling stealth action, but it is guilty of being a little repetitive in design. The enemy AI is pretty easy to exploit too, with their limited cones of vision and predictable patrol paths making it easy to take most of them out with minimal fuss. Despite this, I still had a good time playing through the game, with the diverse skillsets of the protagonists and the open level layouts making for some satisfying scenarios in-game. It always felt rewarding when I cleared a room of enemies unscathed, whilst the choices I made during the story genuinely felt like they had repercussions. I just wish that Disjunction had that little bit more variety to the experience – it’s the one real thing that makes it feel like more of a ‘good game’ as opposed to a great one.
Overall, Disjunction has its moments and charms, but nothing amazing ever happens. And with no incentive to replay levels or to do a second playthrough, it doesn’t have much staying power. Even if it’s easier than Hotline Miami, it’s no Hotline Miami. In fact, it’s not even God’s Trigger.
If you enjoy action stealth experiences like those found in the early Metal Gear games and games like Tom Clancy’s Splinter Cell (except being 2-D) and you like new retro-styled games in the modern era, chances are good you can enjoy this game, even if it doesn’t have the most realistic stealth mechanics.
Disjunction is not a game that invites its players to explore. Story as well as map pathing are predefined, NPC’s are primarily a means to an end, and characters alternate back and forth between their homes and their missions. But the story lines of the protagonists, who by themselves could hardly be more different, and a for some players potentially foreseeable end give enough variety to stay engaged. Additionally, the socio-critical undertones hit one or two nerves along the way, especially in times like these. The charming pixel graphics, nicely created maps, easy-to-handle controls and levels that give hope to succeed in the next run even though the player just got deafeated – all those factors make for an entertaining and compelling gaming experience.
Review in German | Read full review
Disjunction has lots of potential and possibility, but it’s held back by some frustrating technical issues and design choices.
Disjunction is a tough but speedy stealth adventure that kept me thoroughly engaged. Character’s abilities, narrative choices, and more strategic elements really give players some interesting variety and options on how to approach gameplay. There are some questionable control choices, but nothing that will hinder the experience. For those looking for a sneaky cybernetic stealth-adventure, Disjunction shouldn’t go unnoticed.
It can be a bit fiddly to start with, what with the limited view and squint-inducing text. Yet persevere with Disjunction and there’s a great cyberpunk detective story to get your teeth into.
Disjunction gets Cyberpunk mostly right.
Overall, Disjunction is a fun, cyberpunk stealth game, with beautiful pixel art and great sound that is more than worth its price tag. Be prepared for some difficult levels and many moments of frustration, but enjoy basking in the glory of your successes at the end, whilst you enjoy an intriguing story in a dystopian world.