Revita's emphasis on health management makes it a very interesting roguelike, and if you love dodging bullets you should probably play it.
The Indie gamer's dream, Revita is sure to be a hit with many people. Never knowing what each run will hold makes it easy to keep going back, especially for the completionist who wants to find all of the secrets and unlock all of the things!
Revita is a brilliant roguelite featuring impactful mechanics and a fun gameplay loop.
Revita is an easy to pick up but tough to master twin-stick shooter, presented with gorgeous visuals and catchy music. It’s addictive gameplay loop, balanced risk/reward mechanics, and abundance of content puts it in strong competition with the biggest and best in the genre (The Binding of Isaac, Dead Cells, and Enter the Gungeon) for the top spot.
Revita may turn off or encourage players with its main gameplay mechanic, which is an interesting take on the genre. However, some of the game's poor pacing and progression might shut out your heart from this beautiful-looking game.
Revita is a tough and addictive roguelike. Due to the game’s gimmick of trading health for power, each decision has more weight. Although this does make it more challenging, the number of unlocks and abilities make each return trip a thrill. The small, self-contained rooms are similar but enemies vary and as a result, you’ll find yourself jumping back in the lift to try to get that bit further.
With its unique system of buying perks with hit points, Revita can reward the ones who dare or punish the reckless ones. A twin shooter roguelike in which to experiment in search of the best powerup combos, fast paced and suitable both for those who want to try and try once more for the perfect speed run, and for those looking for a game to play in short sessions, almost in a casual way. Unfortunately, bad luck can be a decisive factor when it comes to success or defeat, since only a handful of the more than two hundred available upgrades are real gamechangers.
Review in Italian | Read full review
Revita is a two-stick roguelike shooter with a great retro style but modern feel. The skill curve in balancing your health and power may be a bit much for those not already familiar with the play style.
Revita has a lot going for it. Part roguelike, part shooter, part platformer, it has something for just about everyone. Throw in a melancholic story and addictive gameplay, and you're in for an enjoyable time.
It might be another roguelite, but Revita is a great addition to the already expanding catalogue of great roguelites.
Revita is a very typical Rougelike game. Unlock more play styles by challenging higher difficulty levels. Massive treasures ensure a rich build of the game, allowing players to constantly try new routes.
Review in Chinese | Read full review
Revita is a roguelite with some pacing flaws and a big grind but it just has so much heart that its hard to ignore
Revita doesn’t do a lot new that I haven’t seen in other 2D roguelites but it managed to be a challenging and fun time anyway. I really liked the whole trade health for power mechanic and thought it added a nice bit of risk to the gameplay. You can feel like you are seeing a lot of the same rooms as you are fighting through them but the wide variety of artifacts and ways to change up the game help keep it fresh. I recommend it if 2D twin-stick shooter roguelites are your thing.
That said, there isn't much in the way of permanent stat growth outside of consumable metro tickets you can activate before a run, so it'll take patience, skill, and perseverance to make it all the way through the clocktower, and then again at higher difficulty levels. To make that goal more approachable, though, you can adjust the setting to reduce enemy damage or slow down time. Nonetheless, it will take many hours and many deaths to find every hidden secret and discover all that these darkened subway stops have to offer.
To this point when I reflect on the best roguelike shooters I've played on Switch the tendency is to be reminded of long and satisfying runs that can easily hit the hour mark...
Revita is a great roguelike where you adjust the difficulty based on your decisions, making it much more interesting than others in the genre.
Review in Spanish | Read full review
While the controls might feel a little unwieldy for Switch players using Joy Cons, players using a pro controller (or playing on a console with more player-friendly peripherals!) will have a whale of a time blasting their way towards the tower to regain their memories. The risk-reward mechanics make every decision really count, and with a host of memorable bosses, awesome randomly generated encounters and boat loads of unlockables, it’s a title that you’ll be hooked on for hours on end despite some slight teething problems.
Revita is a great indie roguelite, dungeon crawler that can genuinely hit the same levels that something like Exit the Gungeon can provide. If its developer can continue to provide players with content and updates here and there for the game, then all it takes is a little bit of word of mouth to get Revita flying the way it should. This base game is definitely a great starting point, and with so much to do in every run, and so much to collect, it’s a nifty little title that people will stick with if they know there will be more to come.
I kinda liked Revita in the end. To begin with, I didn’t really warm to the use of health to obtain new abilities. But with time and further upgrading, it actually brought an enjoyable risky challenge to the experience. If you’re experienced with the genre it might take a bit of a grind for the formula to click. But if you’re new the accessibility features may make this quite an appealing jumping on point. If you’re hungry for a new roguelike challenge Revita is a train ride well worth taking.
Revita is a competent title, with pleasant audiovisual qualities and a huge potential for fans of roguelikes and/or twin stick shooters. Unfortunately, small problems in several aspects end up hindering its ability to become a truly unmissable title among several indies with similar proposals. Players willing to accept the somewhat truncated pacing of the gameplay, as well as combat not as refined as it could be, will probably be able to have a lot of fun in this roguelike with a good premise and an accessible difficulty level.
Review in Portuguese | Read full review