Top Critic Average
Overall, I like Dandy Ace a fair bit, but the story doesn't do quite enough to drive you to do more runs, and there were a few times when things felt grossly unfair due to the sheer volume of enemies that some rooms spit at you. The card combination system is wonderful to use though, and that'll keep mechanically-minded players involved for a fair while with Dandy Ace.
Dandy Ace delivers as challenging roguelike, with difficult enemies and bosses galore. The use of cards allows players the freedom to fine-tune their loadout to be the most efficient for their respective playstyle. Add on top of that the visually pleasing art style and use of color, and you’ve got yourself one magical roguelike.
Dandy Ace is a sensational roguelike that can contend with the very best the genre has to offer. Although gameplay can get a little repetitive, its colorful visuals and well-thought-out combat mechanics more than make up for that. This is a challenging yet fun game that is well worth your time.
Regardless of these minor irritations, I've very much enjoyed my time with Dandy Ace and will no doubt continue to play for a while, at least until I find a way to beat Very Hard mode! I've saved the best for last, though, as interestingly enough a big update recently released that started fixing a lot of mine and many others' complaints.
It would be entirely understandable for a person to come into this review thinking that roguelikes are a dime a dozen these days and that this particular game is no different from the rest of the lot. However, between the traits mentioned above and the card attack system, I feel that Dandy Ace does enough to be a good game in its own right and to be a game that makes for quite the showstopper to stand out from amongst the crowd. I had a great deal of fun navigating the world of Dandy Ace, seeing what each new area had in store for me, and seeing what card combinations I could come up with. Hopefully, upon taking your own trip into the world of the Magic Mirror, you will also come away feeling a touch of magical delight as well.
Dandy Ace nails all its main concepts and ideas. It has a balanced difficulty at all levels, with a very satisfying learning curve and a replay factor that shows that Mad Mimic knows exactly where to go. The theme make the scenarios and characters wonderfully captivating, with emphasis on the PT-BR dubbing, which has known Brazilian youtubers and streamers, such as BRKsEDU, Gabi Cattuzzo and Patife, who add an extra touch of personality to this national indie scene surprise.
Review in Portuguese | Read full review
Dandy Ace is a great first roguelike and a fun take on the genre. Its very fun combat, not too sharp too fast difficulty, quick load times, and lack of central hub or anything to drag the time between runs on makes it extremely playable and very easy to get sucked into.
I found the game to be well worth the $20 price tag given its polished story with voice acting and extreme replay value but you don't have to take my word for it; you can find a free demo on the Steam page and give it a go for yourself. You won't be sorry.
I enjoyed Dandy Ace enormously with its colorful layout. The immersion in the world of magic and illusion also convinced me. Defeating enemies with cards or giving them hell with fireworks fits perfectly into the overall concept. With the amount of enemies and the clarity, the developer could perhaps still create a remedy in an update. Because two waves of enemies with six to eight opponents is a bit much and gets frustrating very quickly. With more than thirty different maps and different endings, you can invest some time in Dandy Ace. Even if the game doesn't come close to The Binding of Isaac, it's a worthy successor to Skul: The Hero Slayer. I remain hopeful that the game will be fed with many updates and expansions.
Review in German | Read full review
Rogue-Lite showed freshness. Card magic without a fixed form makes the battle free. A mix of four active skills and four passive skills can create a thousand builds. However, the characteristics between the builds are not clear, so the characteristics of various builds cannot be found, and the feeling of play in the early and late stages are similar. Therefore, it was difficult to feel the joy of playing multiple times even though it was a Rogue-Lite game.
Review in Korean | Read full review