Evolve Reviews
We're still in the early days of Evolve. There are still free characters, weapons and abilities to unlock for most of us. While the lack of a real story mode may upset some, most people who purchase this game are doing so for the multiplayer, plain and simple. On that front, Evolve impresses when things go as planned. Get a group together, work as a cohesive unit, and have fun blasting those ugly aliens to hell and back. Or play as a Monster, alone but oh so badass. Evolve has a hint of greatness, but a lack of content at launch and a jarring amount of premium launch and planned DLC hold it back. What we have here is an evolution of the Left 4 Dead formula, not a revolution.
Endless jogs through and hiding in forests and combat that wasn't satisfying for all its vagaries made Evolve palatable for me only in small doses. It was nothing I wanted to play for extended sessions.
Evolve is really good fun. With its four-player co-op matches sharing so much base DNA with Left 4 Dead, it's great that it feels like something completely different. It still shares that pace - extended moments of quiet followed by massive bursts of excitement - but provides it in a very different manner. There's not a huge amount of content in Evolve compared to many unlock-led games, but by keeping things tight the game always stays focussed on what's important: the thrill of the hunt. The almost absence of variety in the map design may well hack down Evolve's lasting appeal, but what's here in the main game is perfect for many great hours.
At its best, Evolve is tense, thrilling and what pundits like to call a game changer, with periods of frantic hunting/fleeing punctuated by explosive confrontations. At its worst, nothing comes together and it all feels strangely flat. With time and experience, we're seeing more of the former than the latter, and all the parts are falling into place. Our only concern is that the core Hunt mode could eventually grow stale with repetition, and that games mixing in the other modes are harder to find than they should be.
There's an ambitious and wonderfully tense multiplayer game hidden somewhere deep inside of Evolve, and on the rare occasions you can coax it out with perfectly balanced teams and a little luck, you'll understand exactly what Turtle Rock was aiming for. More often than not, however, you'll find yourself stuck in another dull and lengthy traipse through the jungle with an unsatisfying and lopsided payoff, made all the worse by a lack of substance or long-term appeal.
Though its long-term ability to survive has yet to be seen, in the short run that this first-person shooter has been out in the wild, it's already proven itself as a beast of a different color, and one that certainly will provide thrills and the joy of the hunt for anyone looking to stare right back at it.
Evolve is easy to recommend to anyone looking for something different in the world of big-budget shooting games. Though the game is at its best when you can play it with friends, it also has plenty to offer for single-player gamers. You need to be ready to lose a half-dozen matches while you figure out how Evolve works, but this is a game which will absolutely reward your patience with hours and hours of fun.
While the game is most fun when played with friends or a team with communication in the strength column, it's just as enjoyable to get into a solo match and hunt, be it a monster, or hunters.
When it all comes together, Evolve is the finest vehicle for the player-driven narratives developer Turtle Rock covets, but inevitably pacing can be an issue.
In emphasizing level progression, skill growth, and unlockable characters, Turtle Rock smothers Evolve's premise.
Evolve can flourish when you have a team of dedicated friends ready to play, but those rare moments of brilliance spent fighting against the monster are simply outnumbered by the moments you spend fighting the actual game.
That is of course, if the community remains active. Reviewing games that focus themselves so centrally on a mutliplayer environment is difficult.
Some interesting new approaches to classes that are now familiar, the DLC brings some cool things to the table. While it can't fix the core issues with the game, it adds some fresh content for those who are still playing and looking for something new.
The class-based rewards, compendium of achievements, and the adrenaline of capturing and killing a trophy monster makes for a compelling game.
Evolve is brilliant in the right circumstances and with the right people, but it's hard to unreservedly recommend to everyone. Those with dedicated teams will get the most out of the game while those in matchmaking will find mixed results. Still, Turtle Rock deserves recognition for attempting - and almost nailing - such an ambitious project.
In any event, I do think Turtle Rock is on to something. And although I don't think the game's balance is tuned where it should be, they are rather close.
[I]n the end, that [amazing] moment felt like lighting that Evolve can't quite figure out how to get into the bottle.
Evolve is fun when it works but has a habit of being hurt by its own ambition. Play with friends to get the best out of this game.
If it bleeds you can kill it
A stunning idea that requires significant dedication