Tom Clancy's Rainbow Six Extraction Reviews
Rainbow Six Extraction takes Siege's best parts-its characters and its gunplay-and successfully adapts them to a cooperative experience, but repetitive level design and an uneven progression system make the game feel more boring than it has any right to be. Extraction had all the elements it needed to be a great co-op "zombie" game, including an exact blueprint in Outbreak, but Ubisoft's obsession with keeping players grinding forever won out, making Extraction feel like more of an obligation than an escape.
Rainbow Six Extraction boasts satisfying gameplay and some interesting meta-game systems, but is bogged down by its repetitive missions.
In its current state, Rainbow Six Extraction feels like an excellent expansion pack to Rainbow Six Siege, or the starting point of a free-to-play game with a bright future. But I just don’t believe the content in Extraction currently justifies its high upfront cost, especially when you have to spend even more money to unlock cosmetic items.
Rainbow Six Extraction is good fun when playing in co-op with friends. The tactical shooter gameplay just feels right for this PvE experience and Rainbow Six’s long list of Operators feel right at home with varied, useful abilities that each come into their own for different playstyles.
Ubisoft's PvE shooter fails to extract the best out of Rainbow Six Siege's gameplay mechanics, and the result is a repetitive, mostly bland co-op assignment.
With all this and with the purest essence of Rainbow Six plus the additions that Extraction brings, we are facing a shooter that will delight everyone. Fun to play, easy to learn but difficult to master, a beastly co-op and a game mode that allows us to play new missions recurrently without falling into monotony or excessive repetition. One of those games that leave you wanting more, to play one more game when you have to leave it already and those that make you and your companions talk about when you go out on a new mission. Undoubtedly, a success on the part of Ubisoft that, once again, leaves us with a great title to enjoy.
Review in Spanish | Read full review
Rainbow Six Extraction can entertain really well in co-op rounds, but wears out noticeably over time.
Review in German | Read full review
All Siege fans, including Outbreak fans, will immediately feel at home and will be able to enjoy a fun-intensive experience, especially playing in the company of friends, thanks to the presence in the package of a Buddy Pass. We can also not ignore the inclusion of Extraction since day one in the game pass catalog (PC, console and cloud), a not insignificant factor that will significantly expand the user base and facilitate the search for a game on all platforms thanks to cross-play.
Review in Italian | Read full review
Extraction is certainly worthy of the Rainbow Six moniker, I just don't know if it will be laying Siege to the other game's fanbase anytime soon.
Rainbow Six Extraction is a game that struggles to leave the shadow of its predecessor behind, but that sounds like a bit of an injustice too. Ubisoft has tried to replicate the success of Siege‘s Outbreak mode and the game is a fun, challenging, and competent co-op shooter for groups of three friends. Unlike other co-op shooters, it can even be enjoyed by solo players to an extent. However, the repetitive mission objectives and forced grind mean that long periods of play can become tedious. There’s also not a lot of endgame content right now to keep players coming back, unlike Siege that is still going strong many seasons later. Only time will tell if this game will achieve that longevity.
Rainbow Six Extraction manages to create some unique and interesting concepts, but most of the time it often feels like another generic shooter. This new spinoff just doesn't have anything that makes it stand out from most shooter out there, and I beleive even Siege players won't even be interested in this game for too long.
Review in Spanish | Read full review
Rainbow Six Extraction might be one of the most trite co-op shooters of recent memory. Testament to the fact that making an enjoyable PvE shooter is a little harder than simply rehashing a seasonal event, it's hard to see where the effort went. Shallow, scant, and lacking any soul whatsoever, it's as bland as the black goo that adorns its promotional material.
Rainbow Six Extraction's ridiculous plot and repetitive nature prevent the experimental spinoff from achieving its full potential.
In the end, this is a fundamentally a grind-heavy game, as players rerun the same 12 mission types over and over again in various locations, slowly unlocking new lore about the alien forces. But by introducing difficulty “mutation” modifiers and offering a wide variety of team compositions, Rainbow Six Extraction is able to mask its most routine elements and continue, even at lower difficulties, to keep players excitedly on their toes.
There’s no need for hyperbole. “Extraction” isn’t an early game of the year contender. There’s virtually no story, and the bare-bones cutscenes that are present aren’t really worth taking seriously. I doubt I’ll be playing it in a month. But I don’t need “Extraction” to go on forever, and so, I’ll be rooting for it. Like other recent titles in Ubisoft’s catalogue, it sets up one core gameplay loop and executes compellingly on that vision. When the time comes, I’ll call in the helicopter to airlift me out, and I’ll be more than satisfied with my time spent in “Extraction’s” ugly world.
Tom Clancy's Rainbow Six Extraction thinks outside of the box to provide a well-realised PvE experience that builds upon Siege's already solid core tenets. While its longevity has yet to be proven or seen, Extraction's addictive blend of cooperative, rogue-like, and stealth mechanics offers an engaging Rainbow Six experience, even if it's a bit out there.
Rainbow Six Extraction is Ubisoft’s attempt to jump into the multiplayer survival arena and despite a few game balancing issues, is quite enjoyable.
While it has a few nice ideas, Rainbow Six Extraction is nonetheless a generic first-person shooter that feels more like an expansion, rather than a full-blooded game. I’m not entirely sure Tom Clancy would approve.