Top Critic Average
Aragami 2's ninja garb is frayed around the edges, but it's still an easy, breezy fit. Perfect for a quick-fix of stealth, and joyfully light on its feet.
Aragami 2 is so ridiculously easy that you can breathe in its general direction and you've exploited some gameplay mechanic. It's great for those who like speedrunning, or those who might not have a lot of time in their day, but if you're hoping for the slow and methodical stealth gameplay of Aragami 1 then you won't find it in the sequel. Just like most developers (eyeing you Ubisoft over Splinter Cell) it seems working gameplay formulas mean bugger all.
With Aragami 2, the development team changes art direction, fleshes out the gameplay with everything that has come out in recent years and adds content on content, preferring quantity to quality. With a little more care and a better finish, Aragami 2 could have been a jewel: as it is it remains an effective product, but still leaves a bit of a bitter taste in the mouth.
Review in Italian | Read full review
At the end of the day, Aragami 2 is a bit of a disappointment. Yes, it supplies some decent thrills if you fancy conquering a mission or two, but you can’t help but daydream about better games that provide similar mechanics and use Japanese culture to heighten its creativity instead of saving it. The appealing character designs and settings, carried over from its predecessor, have lost stylistic flare alongside repetitive missions. However, Two Feathers’ score, pretty backgrounds, and smooth sneaking are the sequel’s saving grace.
Although an intriguing atmosphere, Aragami 2 can't stand out as the first game did and some choices in level design make it feel more linear than it should.
Review in Italian | Read full review
The sequel to the first Aragami shadowly dashes into our libraries with elegant stealth mechanics and much bigger campaign at the expense of maps and enemy variety.
Review in Slovak | Read full review
While it’s initially fun nipping around Aragami 2‘s maps thanks to traversal options such as shadow leap, and later unlockable abilities really empower you, repetition does take its toll on the experience. All the while, frequent bugs and technical issues make you wonder if you’re playing something that was ready to step into the light for all to see.
Aragami 2 ends up being a bit of a mixed bag as a gaming experience. On one hand, the stealth mechanics, outstanding skill tree and playground-esque level designs means that the core gameplay is a blast. On the other hand, the new combat system isn't great, repetitive mission objectives and map reuse is maddening, and the bugs certainly don't help matters. The new addition of co-op has potential to make missions more fun by working with a friend, but this is purely speculation as Screen Rant was not able to test the feature as of writing this review. Stealth fans should find enough to enjoy about Aragami 2, but be prepared for a few stumbles along the way.
For all my complaints, Aragami 2 does pull off making you feel like a ninja rather well. Planning just the perfect route to ambush everyone one by one or slip in and out without disturbing anyone felt really satisfying. It manages to tread that fine line of letting you get away with more than is realistic while still making a perfect run challenging that makes a great stealth game. I just can’t help but feel they took a few gambles with changing things up from the original, and took a step backwards as a result.
While Aragami 2's serpentine levels are fun to stealth around in, especially in co-op, a needlessly drawn-out campaign rife with frustrating combat and game-ending glitches prevent it from becoming a tale worthy of song.