Voice of Cards: The Isle Dragon Roars
Top Critic Average
In concept, Voice of Cards is exciting: a small game from a major designer (Yoko Taro is the game's creative director), released with little fanfare. It offers a lean framework for other RPGs and narrative games to come. Ultimately, though, it's far less effective at its core goals than the games it draws from. Voice of Cards positions itself as a more intelligent, if leaner, classic JRPG. In practice, it is a hollow echo of what came before.
Strip away the framing and this is a throwaway JRPG that never finds its bite.
A traditional turn-based role-player which utilises its tabletop disguise with charm and polish, but isn't long enough to fully capitalise on its ideas.
Voice of Cards is effectively Baby's First Yoko Taro Game, though its approachable nature does make it a little less satisfying.
If you’re looking for an enjoyable RPG with some novel ideas and strong presentation behind it, Voice of Cards can easily eat up a weekend or two. It’s sweet and doesn’t overstay its welcome, even when I wished it would. While those factors aren’t enough for it to match up against the best-in-class competitors, there are many worse ways to spend a cozy fall evening than curled up with Voice of Cards.
Voice of Cards makes its particular staging its main highlight. The game remains a good RPG, but if you're numb to its aesthetic appeal, you can safely move on.
Review in Italian | Read full review
A great way to use cards for everything (playing and storytelling), while embarking on an old-school RPG adventure. However, Yoko Taro's magic is only found in small glimpses.
Review in Spanish | Read full review
Voice Of Cards isn't so much a card game as it is a JRPG in card game clothing, but its simple, repetitive battle system fails to make much of an impression. Far from being a winning hand, this is sadly one for the discard pile.
The Voice of Cards: The Isle Dragon Roars is not what I expected and ultimately not what I wanted. I was hoping for a card game but a card game it is not. It's a classic RPG, simply presented solely in the medium of cards. But even taken for what it is, it falls too short of the running time of a good RPG, fails to deliver the challenge or strategy to make itself stand out in that genre, and tarnishes and excellent story with characters that struggle to redeem their faults.
Voice of Cards: The Isle Dragon Roars cloaks a very traditional JRPG in an alluring tabletop veneer. Sure, it doesn't really shake up the genre in any real meaningful way, but the unique presentation and laid back approach to player engagement all combine to make one of the more relaxing and easily accessible JRPG offerings to come along in a good while.