Voice of Cards: The Isle Dragon Roars Reviews
Voice of Cards: The Isle Dragon Roars, the new game from NieR creator Yoko Taro, is a peculiar little game. It knows what it wants to be! And its aesthetics definitely come first. But if you’re at home in its slower pace and tavern feel, you’ll have a good time.
There aren't many places to explore, random card events in dungeons and the overworld are repeated frequently, and everything comes to a close too soon. Without question, Voice of Cards represents a great entry point for RPG newcomers that employs a compelling and unique aesthetic. If you've shuffled your way through most of the RPGs on Switch, however, you might find this Isle Dragon more of a whimper.
A traditional turn-based role-player which utilises its tabletop disguise with charm and polish, but isn't long enough to fully capitalise on its ideas.
Yoko Taro's storytelling is laid out on the table in a card-based adventure that'll appeal to tabletop and JRPG fans alike in Voice of Cards.
Voice of Cards: The Isle Dragon Roars features a striking and quirky tabletop style with delightful gameplay that doesn’t overcomplicate things. While the storyline won’t necessarily grip you, it’s told in a fun and interactive way and this is an easygoing pick up and play title that you can enjoy at your own pace. You won’t be challenged when going card-to-card against your enemies, but you can still find the thrill of a frustrating hand if you delve into the minigame.
While Voice of Cards does stumble in spots, it shines as a brilliantly told story that successfully replicates the feeling of the best tabletop gaming sessions, with a game master whose engaging voice carries much of the emotion and tension required to make the setup work. While it certainly won't be for everyone, Voice of Cards: The Isle Dragon Roars is a beautiful title well worth a look from any roleplaying fan, and an example of how excellent design can breathe life into any game with enough to say about its world and its heroes.
If you’re looking for an enjoyable RPG with some novel ideas and strong presentation behind it, Voice of Cards can easily eat up a weekend or two. It’s sweet and doesn’t overstay its welcome, even when I wished it would. While those factors aren’t enough for it to match up against the best-in-class competitors, there are many worse ways to spend a cozy fall evening than curled up with Voice of Cards.
A fantastic tabletop RPG in video game format, with incredibly polished gameplay + Immersive world brought to life by the game master & cards gimmicks + Interesting characters that do not conform to genre tropes & cliches - Too short at 10-15 hours & slightly too easy with no difficulty setting
Thankfully, the game's excellent presentation holds everything together, and at around 12 hours in length, Voice of Cards doesn't quite outstay its welcome. There are multiple endings to unlock as well, but additional playthroughs may be a tall order. Voice of Cards isn't the kind of RPG that you can rush through — its deliberately slow pace is part of the charm — but there is a slightly expanded New Game+ mode for those who fancy taking on the dragon all over again.
Voice of Cards: The Isle Dragon Roars cloaks a very traditional JRPG in an alluring tabletop veneer. Sure, it doesn't really shake up the genre in any real meaningful way, but the unique presentation and laid back approach to player engagement all combine to make one of the more relaxing and easily accessible JRPG offerings to come along in a good while.
Voice of Cards mixed JRPG's and board games' elements to offer a fun pretty unique experience. It is improvable in and far from perfect, but its originality and world deserve appreciation.
Review in Italian | Read full review
Voice of Cards: The Isle Dragon Roars is highly enjoyable because of its classic JRPG roots paired with a fantastic audio-visual onslaught that results in a short but sweet adventure. While I wanted more out of the experience, I very much liked what I got plus it tickled my appetite for more NieR. The adventure was easy to get into and the collectibles kept me around until the eventual end.
Voice of Cards: The Isle Dragon Roars is a great wasted opportunity: a triumph of playing cards accompanied by a wonderful soundtrack and a wonderful atmosphere, which however does not have time to breathe and arrives too quickly at the end credits, without expanding its story. An experiment that from the point of view of aesthetics is an absolute success but that becomes too repetitive in playful terms and not very interesting in a narrative key.
Review in Italian | Read full review
In a lot of ways, I applaud the concept behind Voice of Cards: The Isle Dragon Roars. It’s different, commits fully, and absolutely captures the experience it wants to create. The problem is, a gimmick like that can make it a hard sell. Games as a medium have distinctly different advantages, as well as those games catering to different elements, making it more of a well-executed concept. Naturally, fans of Dungeons and Dragons will likely find the experience comforting and enjoyable, whereas most other players will see a unique-looking game that plays like a rather generic RPG.
Voice of Cards: The Isle Dragon Roars isn't truly a card game, but a traditional RPG that uses cards for everything.
Voice of Cards is effectively Baby's First Yoko Taro Game, though its approachable nature does make it a little less satisfying.
Voice of Cards: The Isle Dragon Roars is a creative and unique RPG from an art and design standpoint, without a doubt. The D&D campaign feeling and unique card world might just be enough to keep you pushing through as the original awe dies out.
Voice of Cards: The Isle Dragon Roars is like an 8-bit RPG if the bits were made out of several cards themselves. It is very much a throwback to older classic RPG genres like Dragon Quest. The story presented is one that is not new but with the inclusion of a narrator reading pretty much anything that is written on cards, it gives the player a storybook feeling that gives a sense of immersion. It is a neat idea with plenty of well-drawn characters and places to explore. It is not a full-priced game so know it may not be as long as other games, but any classic RPG fan should give it a try.
Voice Of Cards isn't so much a card game as it is a JRPG in card game clothing, but its simple, repetitive battle system fails to make much of an impression. Far from being a winning hand, this is sadly one for the discard pile.
A great way to use cards for everything (playing and storytelling), while embarking on an old-school RPG adventure. However, Yoko Taro's magic is only found in small glimpses.
Review in Spanish | Read full review