Scorn Reviews
Scorn is a relentlessly unsettling delve into a surreal, macabre world of alien mystery, but the scariest thing about it is the dreadful combat.
It should be pointed out that Scorn is a day one Xbox Game Pass game, and that is really the only way to justify playing it. Otherwise, Scorn is an experience that even the most diehard horror game fans should skip.
Checkpoint woes and a short runtime couldn't keep this body horror sci-fi game from burrowing into my skull.
In Scorn, a game of wonderfully horrible atmosphere and smart, hands-off puzzling is undermined by some dodgy checkpoints and wonky combat.
Scorn is a hard game to pin down, but it’s one I can’t help but recommend. It’s disgustingly alluring in its visual execution, with each new location bringing with it a waterfall of questions as you poke, prod, and cower at every discovery. This ambition of being artsy and cryptic can hold it back at points, but there’s something fiercely admirable in its artistic vision that few games in the genre are able to match. This is a tragic horror of Lovecraftian proportions, and one that really must be seen to be believed.
Scorn works wonders with Giger's and Beksiński's artwork, not only in terms of aesthetic fidelity but in creating a world that's utterly strange to exist in. This is a violent, painful, but fascinating place, thick with symbolism and interlocking puzzles that hint at some terrifying grand design. While it can be overly obscure and frustrating, especially in combat, Scorn serves up one hell of a journey.
By the time the parasite does finally obstruct your ability to use machines or change weapons, the damage is already done. There are few enemies left and the game is almost over, so whatever additional tension might have resulted from these restrictions never materializes. Scorn is a transportive experience to be sure, at times a genuine masterwork of visual craft. But the unfulfilled possibilities linger a little too prominently, a reminder that it falls short of being a mechanical masterpiece, too.
Scorn's frustrating combat, unbalanced puzzles, and unforgiving checkpoints make it an infuriating slog through an otherwise intriguing setting.
Scorn is an exercise in environmental storytelling, eschewing cutscenes and exposition in favour of simply letting the player piece things together for themselves. It doesn't provide all the answers, leaving much of its deeper meaning wide open to interpretation: and it's all the more compelling as a result.
In truth, Scorn doesn’t tell a particularly fascinating story, but it hardly matters; the way in which it’s told is done to perfection, and provides an incredibly refreshing horror experience that truly gets under your skin.
Scorn is a horror/adventure game filled with grotesque depictions of rot, gore and terror. It instills a sense of foreboding dread extremely well with its abstruse, minimal storytelling. This isn’t a game for the faint of heart or stomach, though.
Scorn's dreadful bio-mechanical world is a fantastic example of horror design and level design alike, but its lovely mess of flesh is let down by messier combat.
Scorn's ways are obscure, and often frustrating in a way that gamers who didn’t grow up in the 90s may struggle with more than myself. It's a work of breathtaking vision and uneven execution - from its combat, to its unsatisfying ending that sadly doesn't do justice to the gruelling yet oddly poignant odyssey you embark upon. But for its flaws, Scorn makes a hell of an impression, filling me with equal parts immense curiosity and dread. I don't want to return to it any time soon - maybe ever - but I will be scouring the Subreddits and the Steam boards in an attempt to decipher it for a long time yet.
If you love H.R. Giger, unsettling body horror such as those seen in the works of Junji Ito, or creepy alien experimentation scenes from films like Fire in the Sky, you’ll undoubtedly appreciate Scorn’s overarching concept. Sadly the execution leaves much to be desired, which is a shame as I feel like Scorn could have been a real standout as far as atmospheric horror games go.
Scorn is clearly a labour of grotesque love, feeling unlike almost any other game out there. The alien are satisfying, the lack of handholding adds to the sense of a hostile world, and the nihilistic drive of the game in subjecting your character to further degradation really makes it stand out. It is a game that will live long in the memory, but it is the very definition of a divisive experience.
“Scorn” is an art house experience. I’m sure that other reviewers will plumb “Scorn” for its hidden high-minded commentary on the human condition, but for me, the appeal of the game is how it made me feel rather than think. I felt a constant, humming anxiety for simply existing in its macabre world. I was never particularly scared of anything I encountered; like the playable creature, I just wanted out.
It is likely that many do not agree with its mechanics, but its visual impact is so powerful that it is impossible not to recommend it. Scorn is so disturbing that you're going to want to look away and so overwhelming that you're going to be able to stop looking at us. It's as if a macabre mind's nightmare has become a video game.
Review in Spanish | Read full review
Scorn is arguably worth playing for the visuals alone. We’re rarely transported to somewhere truly alien in games, and it’s something I’m glad I experienced. However, it’s more of a theme park ride than a genuinely immersive experience. That’s fine, but with a little more complexity and refinement outside of the artwork, it could have been something extraordinary.
Scorn impresses as a visual tribute to H. R. Giger, but half-formed gameplay hurt its horror more than it helps.
Scorn, with its mix of puzzles, horror, monsters and exploration, is a unique and alienating experience that you'll love or hate.
Review in Italian | Read full review