I Am Bread Reviews
Turning the simple act of making toast into a Herculean task, I Am Bread is as vexing as it is irresistible.
More game than you might expect, but still best played for an audience.
The best bread simulator ever made, and despite the rampant silliness there's some inspired gameplay mechanics and level design baked in.
I Am Bread's amusing premise quickly shows signs of mold. Early giggles hide a frustrating game with control issues, wonky physics, and a lack of meaningful content. It's simply not fun to play.
In I Am Bread, both the joke and the game carry on far too long.
Still, when I think about I am Bread as a whole, I'm reluctant to say it's good. It's a silly idea and it seems like developer Bossa Studios had a lot of fun building all of the different modes, but I wish I were having that much fun playing it.
Amidst the recent spate of so-called simulators, I Am Bread manages to stand out as one of the more ludicrous creations. The controls are relatively easy to grasp and once you're done with the main missions, the extra modes put a different twist on proceedings, but as always with these games, it's really at its best when you can share the nonsense with others.
'I Am Bread' packs a surprising amount of entertainment, and those who find themselves curious about the game won't be disappointed with its value if they take the plunge.
I Am Bread is for a very special kind of gamer. It's for a patient soul, someone who appreciates the absurd, and someone who wants a break from the norm. I appreciate I Am Bread for what it is and the hilarity that comes along with physics based games. But it's a take it or leaven it deal in this case. Either you'll love I Am Bread for its quirky charm, or you'll hate it for it's challenging and thin gameplay.
I Am Bread is a sandwich short of a picnic, but it's the quirkiness that makes it fun. An awkward control scheme, repetition and frame-rate issues suck some of that fun away, but if you're up for a few laughs then you could do a lot worse than going on a quest to become toast.
I Am Bread seems to have been developed for crazy people, or for those that hate themselves. Sure, there is a challenge to be found here, but the rewards don't justify the means. It simply doesn't compare to its peers. It has none of Octodad's humour and none of Surgeon Simulator's irony. It's just a joke that seems to have gone stale.
Gamers shouldn't be fooled by the lighthearted premise of I am Bread as both difficult controls and gameplay mechanics result in continual frustration. I am Bread would have been better off as a funny, short gimmick and not a complete game focused around the premise of being a bread slice.
I Am Bread is a quirky title that can be a lot of bun at times, and it will certainly fill a hole before a much more substantial meal comes along. However, the title's control, camera, and performance issues do put a dampener on things, so unless you absolutely love silly experiences of this ilk, we'd recommend keeping your dough in your wallet and putting it towards something a little less stale.
While the novelty is good for a few laughs, once that wears off, I Am Bread is a loaf of sourdough that's nine parts frustrating and one part fun.
Sure Bread has a personality. I am Bread proves that perfectly.
I Am Bread arrives after a slew of physics-based "comedy" titles, but is nonetheless a winner thanks to compelling play and a shockingly-decent story.
I am Bread is initially a very frustrating game to play, but it makes up for it by being full of charm and character. While the controls may never become second nature, there is a lot of fun to be had in Bossa Studios' second PS4 game. While it's still a patch or two away from being an easy recommendation (fix that camera!), I am Bread is still worth a purchase if you are looking for a fun title in the vein of Surgeon Simulator.
I am Bread is a hilariously absurd game that offers great fun in short bursts, although the title does suffer by never being more than a gimmick game as it lacks overall longevity.
So the appeal of I Am Bread is down to how much of a desire you have to laugh at your own efforts – especially since the game grades your progress through every level (and it's tough to grade higher than a 'D'). If that's your speed, you'll have a ball. If you feel like the game is laughing at you, you'll probably become incredibly frustrated in a matter of minutes. Go make some toast. Depending on how you responded to the above paragraphs you'll know how that sentiment is meant.
The joy of I Am Bread is the frustration that you have to go through to get to its goals . The wacky control scheme and the uncooperativeness of it all is a planned design, as well as the driving point for the game. Much like Bossa Studios' Surgeon Simulator, which is more about the complication of trying to perform surgery with individually assigned buttons for fingers, I Am Bread is lighter version of that same concept where it's not quite as frustrating, but still nonetheless a chore to play through.