Clash: Artifacts of Chaos Reviews
Clash's brilliantly surreal world is hampered by uncompromising combat and level design.
Clash: Artifacts of Chaos is an idiosyncratic adventure, managing to be jaw-droppingly beautiful, fun and often mesmerising while hanging on to some of the Souls-like genre's most frustrating elements.
A spiritual successor to the Zeno Clash franchise, Clash: Artifacts of Chaos preserves and extends those games’ trademark weirdness. Clash: Artifacts of Chaos takes some chances and adds some interesting mechanics to the action game formula. Not everything works, unfortunately, and the game can be striking, engrossing, and frustrating in equal measure. I loved the game’s singular art direction, day/night mechanic, and more, but the combat is a mixed bag. Clash: Artifacts of Chaos is almost, but not quite, worth playing for its art alone.
Clash: Artifacts of Chaos fails to combine its interesting new ideas with contemporary design choices. Which is a shame given how unique the game looks.
Review in Russian | Read full review
Clash pulls much inspiration from the 2018 God of War. The basic premise of protecting The Boy as Pseudo and some of the significant beats mirror Sony’s Epic, so some character progression and twists felt predictable. To Clash’s credit, I was still invested, and the world is so weird and the characters are so much fun that I quickly forgot the world of Kratos and got lost in Zenozoik all over again.
Clash: Artifacts of Chaos manages to bring fresh air in the face of the countless attempts at innovations within the fever of soulslikes. Its visual identity, atmosphere and narrative gain a prominence that can envy competitors. Unfortunately, the lack of politeness and technical issues end up detracting from the experience.
Review in Portuguese | Read full review
If Clash: Artifacts of Chaos had at least some kind of waypoints and its gameplay mechanics worked better, it would be easier to recommend it. Unfortunately, it's an unwelcoming game which I try to love but couldn't.
Review in Russian | Read full review
Clash: Artifacts of Chaos is an interesting mix of ideas, most of them familiar, with some unique twists. The hand-to-hand combat focus is good, although it takes a lot of experimentation to do everything right. The world is intriguing and surprising, especially when it comes to character and enemy design.
Clash: Artifacts of Chaos offers a beautiful new rendition of Zenozoik with suitable fisticuffs against whacky creatures, offset by awfully circuitous traversal and repetitive gameplay.
Beautifully different action game. It's not perfect and there are some things that could be improved, but you will find original elements and interesting moments that are worth it. It's a shame that the various distractions make the game less enjoyable and can be frustrating. However, if you want an unusual combat and action experience, you will definitely get it here.
Review in Slovak | Read full review
Clash: Artifacts of Chaos is one of those games that doesn’t come along often. It definitely won’t be for everybody, but it’s so unique with its world, designs, and gameplay focus, while also offering a truly great narrative experience that I would recommend to anyone. If you love melee focused combat, and enjoy a strange world that will keep you in awe in each level, I can’t recommend Clash: Artifacts of Chaos enough. Just don’t be put off by its bit of learning curve, because once it clicks, it feels so good whooping on enemies.
Clash: Artifacts of Chaos is an incredibly interesting effort from a small studio that continues to surprise.
Review in Greek | Read full review
Clash: Artifacts of Chaos looks stunning and has some interesting ideas, but the uninteresting combat and obtuse gameplay left me bored when playing. It’s a shame because the world design is wonderful and I found myself invested in the storytelling, but I just couldn’t get on with the core mechanics of the game. Is it a bad game? I wouldn’t say so and there was nothing broken about it, but it is one that feels like it targets a specific audience. Clash: Artifacts of Chaos definitely wasn’t for me, but if you enjoy challenging experiences, slower paced combat, and have a LOT of patience, it might be worth taking a look at.
With a gorgeous art style, challenging but deeply rewarding combat, an interesting story and an approachable take on the soulslike formula, Clash: Artefacts of Chaos is a welcome new form for the Zeno Clash series. It has a few rough edges that will hopefully get fixed with a patch, but despite them, this is an easy recommendation for fans of Dark Souls or Zeno Clash alike.
Clash: Artifacts of Chaos unlocks a universe in which there is a lot to discover - be it the ever-changing monster variants or the bizarrely beautiful landscapes. The cel-shaded look of the game is a feast for the eyes, the soundtrack skillfully emphasizes the sometimes threatening, sometimes almost idyllic atmosphere. However, iIt takes a bit of getting used to the fact that the world can't be explored completely freely, but rather guides us through circled areas.
Review in German | Read full review
I’ve rarely been so disappointed in a game. Clash is stunning to look at and listen to. It has excellent 1 on 1 combat set in a uniquely crazy world. The utter lack of care for its player’s time and obtuseness to the point of maddening frustration hold back what should be one of the year’s most compelling titles. If you have the skill, patience, and a walkthrough guide this one may be worth a look at on sale.