Mario Party 10
Top Critic Average
Such is the nature of a game that's trying to offer something for everyone; invariably, there's never going to be quite enough of the stuff you like. And perhaps Mario Party's desire to be truly inclusive will always hold it back from being a classic. This is, at least, in the upper echelons of the series: a little short of the Hudson Soft heyday, maybe, but better than every entry since the fifth, and certainly superior to the anaemic eighth entry and the pointless handheld versions. Wii U owners already have deeper and more substantial multiplayer options, but few - if any - of them are quite so welcoming to all.
After 17 years, Mario Party 10 needs more than GamePad antics and amiibo support to keep the party going.
Amiibo Party is a welcome step back towards the franchise's more enjoyable past, but the main modes aren't proper board games – they're just plain boring.
ND Cube repeats some of Mario Party 9's winning formula, but loses focus in trying to incorporate the GamePad and amiibo figures. Ultimately, it's more snake than ladder.
Mario Party is good at creating an excuse for jovial arguments and competition with friends, but it continues to favor random chance over identifiable mechanics and tactics
While there are some moments to be had with Mario Party 10's minigames, it doesn't have the depth or the challenge to hold your attention for long.
Mario Party 10 can be fun, but it can also be downright insufferable
While it doesn't do much to satisfy adult players, Mario Party 10 isn't really meant to. It aims to be a chaotic, haphazard mess targeted toward kids, and it succeeds on that front in large part because Bowser Mode rewards them for being a complete jerk to everyone else. It definitely could use some fine-tuning, however, even bearing its unrepentant commitment to insanity in mind. Amiibo integration is haphazard at best, and the board game metagame breaks down the same way real board games do. Reasonably fun, and definitely more fun the younger you are.
As a total package, Mario Party 10 is still good—very good, even. But it's easy to see where development took a wrong turn, where resources were allocated to the wrong areas, and why the game's stronger points aren't as fully fleshed out as they could have been.
Mario Party 10 has an admirable bundle of minigames and sidegames, but the lack of interesting boards and half-measure amiibo Party mode hurt the overall package. There is simply not enough meat on the core game modes, seemingly in favor of adding in a hodgepodge of concepts that are isolated from one another. It's time to give up the vehicle concept, Nd Cube, as it inherently limits the sprawling nature of the maps we once played for years on end.