Mario Party 10 Reviews
When playing a good skill-based minigame it can be a blast, but these moments are far too fleeting. It's a fun game to stick on when you've got company round from time to time, but don't overdo it or it won't be long before people stop accepting your party invites.
Mario Party 10 feels like waiting in a line that never moves forward. It's completely possible to go through an entire match as a passive observer and still win first place. Occasional mini-games spice things up but their appearance is far too rare. Don't RSVP to this party.
Mario Party 10 is a plumber bash at its most average, and that's a real shame as there still seems to be legs in the idea, if properly handled. As it is, though, you're probably better off rooting out one of the classics.
A lack of content and a failure to properly execute on some of the new ideas had me longing for the days when Mario Party games would result in brawls in my living room.
If you appreciated the streamlined vehicle approach introduced in Mario Party 9, and have yet to bored silly by mini-games you'll probably enjoy the vast amount of content that on offer here. It's hard, however, to shake the feeling that we've seen, and played this all too many times before.
Mario Party 10 feels a lot more like a lazily produced cash cow than a game that was made with pride and consumer respect.
When any video-game franchise, mainstream or niche, breaks into the double digits, developers should recognize the unique milestone as an opportunity to revamp the series, especially if the latest entry is making its debut on the mother company's latest home console. Sadly, Mario Party 10 suggests the series has reached a downward-trending low.
Mario Party 10 strips so much of what I loved about past games and fills those voids with hoops to jump through to get that same satisfaction. . . . I am not sure if the MP franchise is an internal joke at Nintendo, but it feels like they have been trying to slowly destroy my memories of it for almost two decades.
ND Cube repeats some of Mario Party 9's winning formula, but loses focus in trying to incorporate the GamePad and amiibo figures. Ultimately, it's more snake than ladder.
Mario Party has enough entertainment in it to still be a fun game to grab a couple buddies and play with, but given the choice, I'd easily pick older iterations over this title. The fact that you can go whole segments without even touching a mini-game and the hollow offerings of amiibo mode make this game a pretty big party pooper.
Whilst it has made some key improvements, Mario Party 10 still doesn't feel like that much of a significant step up from its predecessors, notably because of its inconsistent GamePad support. Nevertheless, it's still a fantastic title, which will no doubt provide a pleasant alternative to the stuffy board games that it draws inspiration from. If you're in the mood for an enjoyable party game then Mario Party 10 is definitely worth a roll of the dice.
Annoying issues make this a bit of a party pooper
Mario Party 10 is fun at times, but the experience is often dampened by its reliance on luck. The game may have a few redeeming qualities, but its strong random element and lack of compelling minigames makes this installment feel like a step back rather than the gameplay revamp that the series needs.
The Mario Party series has always been something of an acquired taste, despite the incredibly popularity of its lead character and the obvious potential for entertaining social play, and Mario Party 10 isn't likely to change that anytime soon. There are glimmers of true brilliance thanks to the superb Bowser Party mode, but even this is too limited to have a lasting impact - the same can be said for the incredibly disappointing amiibo mode.
Mario Party 10 ends up feeling like an effort to streamline the series in the hopes to appeal to a wider audience. While Mario Party 10 is still a great party game and fun to play with friends,the fun is short lived due to small boards and a lack of any customization. The mini-games and boss fights are a lot of fun, and some of the bonus modes are a nice distraction, but those don't hold up the game on their own.
Mario Party 10 tightens and polishes the series' mini-game shenanigans and introduces new game modes, for better and for worse.
Mario Party 10 isn't a bad game, but it's not a great game that it should have been for the anniversary of the series.
Just make sure your Wii Remotes have those rubber cushion thingies on them before you play. Less chance of someone getting "accidentally" injured.
Amiibo Party is a welcome step back towards the franchise's more enjoyable past, but the main modes aren't proper board games – they're just plain boring.
Mario Party 10 has an admirable bundle of minigames and sidegames, but the lack of interesting boards and half-measure amiibo Party mode hurt the overall package. There is simply not enough meat on the core game modes, seemingly in favor of adding in a hodgepodge of concepts that are isolated from one another. It's time to give up the vehicle concept, Nd Cube, as it inherently limits the sprawling nature of the maps we once played for years on end.