Atlas Fallen Reviews
Atlas Fallen had promise, but nothing that this game strives to accomplish ever lands very well or feels fully realized. Between a lackluster story filled with generic and soulless voice acting and a combat system that loses its momentum well before the credits roll, there is rarely a moment where this game feels memorable or worth the time to finish. There is some good stuff on the surface of Deck13’s new IP, with its beautiful vistas and interesting world-building and aesthetic, but digging past the surface of Atlas Fallen shows that it is mostly hollow underneath.
Atlas Fallen is a solid open-world action RPG with plenty of platforming and large monsters to fight with a co-op buddy, so long as neither of you cares about story or is a stickler for high-quality textures.
Atlas Fallen echoes other mid-00s slashers with fun melee combat and cool ideas, trapped in a run-of-the-mill open world.
It's proficient in some respects, adequate in others, and manageable at worst. But that leaves a creative void in its world and the way you interact with it that calls into question the value of the whole endeavour.
Deck13’s latest can’t get off the ground. Like the sandy ruins filling its world, the best parts of Atlas Fallen feel buried beneath the same open-world junk you’ve already done in a bunch of other games.
Atlas Fallen is far from a perfect game, but the important thing is that it's still a fun game.
An action adventure with endearing six-out-of-ten jank, carried by weighty combat with heaps of style and customisation.
From the outside Atlas Fallen has all the pieces of an open world fantasy epic, but if you look a little more closely you'll see the cracks.
Atlas Fallen opens up a huge world and gives you some fun tools to explore it. As you immerse yourself in it and soak in the story, the experience improves, but is consequently stained by repetitive encounters with enemies. A decaffeinated combat, but a perfectly seasoned movement.
Review in Spanish | Read full review
Atlas Fallen has some ambitious ideas for a game of its scale, but its poor presentation holds back a promising combat system.
Atlas Fallen does not invent the wheel, but it scratches at a good level in almost all its sections, and bets on a charismatic fictional universe (with potential for a sequel). If you like hack and slash, action-RPG or the oddities of the PS3 and Xbox 360 generation, here is one of the surprises of the year.
Review in Spanish | Read full review
A combat-heavy action RPG with fun fights and spectacular landscapes, that's brought down by glitches, fiddly navigation, and an over-reliance on fetch quests.
Atlas Fallen is a decent action-RPG that, with all its merits and flaws, attempts to emulate God of War with a fun and dynamic combat system. Unfortunately, in addition to the challenging confrontations with the imposing desert creatures Deck13 Interactive's game does not have much to offer from a quality standpoint. An unsteady frame-rate, along with some problems related to enemy lock-on, prevent the developers from taking the next step after the good results achieved with the two chapters of The Surge.
Review in Italian | Read full review
Atlas Fallen is at its best when you're fighting huge enemies with your carefully constructed (by trial and error) build, but when you're repeatedly fighting the same enemies, when the story falls flat, and the environments blend into one, it starts to get dull and frustrating quickly.
I do think there is reason enough to experience Atlas Fallen. Especially if you are a fan of the action RPG genre. It may not leave a lasting impression once you’ve completed the adventure, but it will be enjoyable enough along the way to hold your interest.
Despite all of its flaws in story, visuals, and even design, Atlas Fallen excels simply as a video game.
Atlas Fallen is an above-average action RPG with plenty of positive qualities. It’s fun to explore the gigantic open-world desert, the Wraiths are formidable and entertaining enemies to fight and the combat system is satisfying thanks to the risk-vs-reward Momentum Gauge mechanic. While the story is formulaic and some gameplay mechanics could use some ironing out, they don’t bog down the overall experience.
Atlas Fallen is a feast for the eyes and a sand-surfing ride filled with plenty of high-octane combat encounters.
With welcome improvements, quality of life changes, and new content, Atlas Fallen: Reign of Sand enhances the game developed by Deck13. However, the update mainly improves the game's existing strengths and fails to address the core issues with its combat system. As a result, the update delivers only partial improvements, leaving those dissatisfied with the game's floaty and unsatisfying combat still wanting more.