Atlas Fallen Reviews
Atlas Fallen is a title that copies mechanics and ideas from other titles but does not shine in anything. The gameplay is particularly dull and unsatisfying, the plot uninvolving and lacking in basic mechanics for a 2023 title. Had it come out in 2010 as the developers' debut title it would have been nice as a cheap alternative to darksiders 1 (a title from which Atlas Fallen seems to borrow a lot) but in 2023 from developers who have good experience in this area anyway we expected significantly more.
Review in Italian | Read full review
Atlas Fallen is a game that wants to be so many things, but fails to be any of them. It wants to be the next epic fantasy universe, but lacks the originality or compelling writing to do so. It wants to be an action game akin to its inspirations, but can’t quite deliver on the mechanics it’s inspired by. It wants to be an amazing piece of visual art, but delivers stunning vistas alongside jilted animations and boring enemy designs. It’s a game with deceptive marketing, showing off an inaccurate portrayal of the experience ahead, and one that feels like it had too many teams working on it at once. Unfortunately, it’s also one you should probably give a wide berth.
Surfing through the beautiful world of Atlas Fallen is nice, but unsatisfying combat struggles to keep you invested.
Atlas Fallen is a hard game to recommend. Between janky controls and a really rough-feeling platforming system, it feels like it fights you every step of the way.
Atlas Fallen has some ambitious ideas for a game of its scale, but its poor presentation holds back a promising combat system.
One of the worst titles this year devastated by a series of conflicted development choices, the game loses its identity between being a hack & Slash, action adventure and souls like that results in a soulless experience add to it an under-developed story and you are left with a mess.
Review in Arabic | Read full review
What becomes clear in the end is that Atlas Fallen is characterized by a general lack of inspiration.
Review in Greek | Read full review
Atlas Fallen toys with some clever ideas and comes close to making a breakthrough on a few of them, but between its dull story, characters, world, and frustrating, unbalanced combat, the game just can’t achieve its true potential. The full campaign co-op seperates it from other titles and can alleviate some of the frustrations but the good elements just take too long to get rolling and aren’t quite interesting enough to help you stick around.
Atlas Fallen had promise, but nothing that this game strives to accomplish ever lands very well or feels fully realized. Between a lackluster story filled with generic and soulless voice acting and a combat system that loses its momentum well before the credits roll, there is rarely a moment where this game feels memorable or worth the time to finish. There is some good stuff on the surface of Deck13’s new IP, with its beautiful vistas and interesting world-building and aesthetic, but digging past the surface of Atlas Fallen shows that it is mostly hollow underneath.
Atlas Fallen is at its best when you're fighting huge enemies with your carefully constructed (by trial and error) build, but when you're repeatedly fighting the same enemies, when the story falls flat, and the environments blend into one, it starts to get dull and frustrating quickly.
It's proficient in some respects, adequate in others, and manageable at worst. But that leaves a creative void in its world and the way you interact with it that calls into question the value of the whole endeavour.
A combat-heavy action RPG with fun fights and spectacular landscapes, that's brought down by glitches, fiddly navigation, and an over-reliance on fetch quests.
If ever there was a game that embodies the term wasted potential, Atlas Fallen is it. There’s some nice ideas in here, but none of them are executed all that well. They’re muddled with a myriad of disappointing and poor elements that just do not work. Atlas has well and truly fallen here but at least it’s not as bad as Forspoken. Which, I guess, is one saving grace.
We definitely way better games than Atlas Fallen from Deck 13. Atlas Fallen has its fun moments but overall falls short of many aspects. Storytelling is completely chaotic and old school action mechanics fail to impress.
Review in Persian | Read full review
Such letdowns underpin a game that I initially really liked and quickly grew weary of. There's fun to be had, and co-op may open up the enjoyment even more. But heed the warning; most of Atlas Fallen's positives are tapered by the sense it hates its players and isn't willing to give back on the effort put in.
Atlas Fallen has some really interesting ideas, but poor execution of those results in a truly flawed product.
There's bright spots to Atlas Fallen. The combat is great, the story has a lot of potential, but the graphics and voice acting just drag the whole experience down.
Review in Slovak | Read full review
Atlas Fallen is a game with fairly entertaining gameplay and a great combat system. The graphics are not of the highest caliber, but this does not make the game any less entertaining. In addition, the story is unfortunately not a huge highlight.
Review in Dutch | Read full review
Atlas Fallen had great potential, thanks to its exciting dune setting and magical fantasy world. However, this world, story, and characters make Atlas Fallen a mediocre title. Still, the gameplay is fun, the combat is fresh, and moving around the map thanks to the exciting sand surfing will keep you entertained, but you probably won't remember the game when you're done.
Review in Czech | Read full review
Beautiful visuals can’t do much when “Atlas Fallen” combat, story and encounter design is so shallow. It could’ve been an amazing game if its scope was more limited. As of now, it just stands as another “open world” game that was released in 2023.
Review in Portuguese | Read full review