Atlas Fallen Reviews
Atlas Fallen echoes other mid-00s slashers with fun melee combat and cool ideas, trapped in a run-of-the-mill open world.
Atlas Fallen is a solid open-world action RPG with plenty of platforming and large monsters to fight with a co-op buddy, so long as neither of you cares about story or is a stickler for high-quality textures.
A combat-heavy action RPG with fun fights and spectacular landscapes, that's brought down by glitches, fiddly navigation, and an over-reliance on fetch quests.
It's proficient in some respects, adequate in others, and manageable at worst. But that leaves a creative void in its world and the way you interact with it that calls into question the value of the whole endeavour.
Deck13’s latest can’t get off the ground. Like the sandy ruins filling its world, the best parts of Atlas Fallen feel buried beneath the same open-world junk you’ve already done in a bunch of other games.
I do think there is reason enough to experience Atlas Fallen. Especially if you are a fan of the action RPG genre. It may not leave a lasting impression once you’ve completed the adventure, but it will be enjoyable enough along the way to hold your interest.
Atlas Fallen is at its best when you're fighting huge enemies with your carefully constructed (by trial and error) build, but when you're repeatedly fighting the same enemies, when the story falls flat, and the environments blend into one, it starts to get dull and frustrating quickly.
Atlas Fallen does not invent the wheel, but it scratches at a good level in almost all its sections, and bets on a charismatic fictional universe (with potential for a sequel). If you like hack and slash, action-RPG or the oddities of the PS3 and Xbox 360 generation, here is one of the surprises of the year.
Review in Spanish | Read full review
Atlas Fallen is a decent action-RPG that, with all its merits and flaws, attempts to emulate God of War with a fun and dynamic combat system. Unfortunately, in addition to the challenging confrontations with the imposing desert creatures Deck13 Interactive's game does not have much to offer from a quality standpoint. An unsteady frame-rate, along with some problems related to enemy lock-on, prevent the developers from taking the next step after the good results achieved with the two chapters of The Surge.
Review in Italian | Read full review
Atlas Fallen opens up a huge world and gives you some fun tools to explore it. As you immerse yourself in it and soak in the story, the experience improves, but is consequently stained by repetitive encounters with enemies. A decaffeinated combat, but a perfectly seasoned movement.
Review in Spanish | Read full review
From the outside Atlas Fallen has all the pieces of an open world fantasy epic, but if you look a little more closely you'll see the cracks.
Despite all of its flaws in story, visuals, and even design, Atlas Fallen excels simply as a video game.
An action adventure with endearing six-out-of-ten jank, carried by weighty combat with heaps of style and customisation.
I wouldn't go into Atlas Fallen looking for a great story, but if you're looking for an interesting world to explore, this might fit the bill. The gameplay is a lot of fun, with foes worth your time to engage, and a fantastic customization system to battle your way. Atlas Fallen fills that old "AA THQ" hole, perfect for what it is.
Atlas Fallen had promise, but nothing that this game strives to accomplish ever lands very well or feels fully realized. Between a lackluster story filled with generic and soulless voice acting and a combat system that loses its momentum well before the credits roll, there is rarely a moment where this game feels memorable or worth the time to finish. There is some good stuff on the surface of Deck13’s new IP, with its beautiful vistas and interesting world-building and aesthetic, but digging past the surface of Atlas Fallen shows that it is mostly hollow underneath.
Atlas Fallen is an above-average action RPG with plenty of positive qualities. It’s fun to explore the gigantic open-world desert, the Wraiths are formidable and entertaining enemies to fight and the combat system is satisfying thanks to the risk-vs-reward Momentum Gauge mechanic. While the story is formulaic and some gameplay mechanics could use some ironing out, they don’t bog down the overall experience.
Atlas Fallen suffers a few mishaps along the way, with enemies able to do cheap shots, modernized fast travel limitations, and a rather empty map. At the same time, there's a fun story here that keeps you moving forward, and combat itself feels visceral without being over-demanding. This is a great entry point for newcomers to the genre. Atlas Fallen has high fantasy alongside simple but intricate combat. It may not make game of the year by any means, but it certainly makes a good impression.
Atlas Fallen might not make any game of the year lists, but its inventive, refreshing combat is worth checking out. It will require a bit of patience, as the opening and closing acts are a protracted slog, in addition to numerous bugs, but the foundation is set for a sequel that capitalizes on the promise of this new IP.
Like in their earlier games, Deck 13 Interactive is definitely punching above their weight. If this results in some moments of unexpected awesomeness, it also results in some rough patches and missing polish.
It's disappointing to come up against a few too many flaws, but when Atlas Fallen is on form, its marriage of movement and fighting shines through.