Battleborn Reviews
Bold concepts, but the experience never quite comes together. For all its potential, Battleborn feels dead on arrival.
Ultimately, Battleborn left me with a lot of mixed feelings. I really disliked the cheap-ness of the Single Player campaign, whether it was some of the un-soloable missions, the repetition of the same bosses, or the very, very dumb final boss fight. However, with that said, it is more fun when you do have other players with you. So the moral here is, don't buy the game if you're planning on playing it by yourself.
While Battleborn is a fun game with a lot of depth, there are a few things in the game that are currently problematic and will hopefully be resolved soon.
I sense there is an audience for Battleborn and hence I am reluctant to rule it out altogether.
Showing signs of early promise, Battleborn very quickly becomes a chore, its repetitive story and paltry selection of multiplayer content putting the nail in its coffin after about 10-15 hours or so. That's assuming you even have the perseverance to stick around for that long. Battleborn is a disappointment.
Battleborn is a lot of fun but how popular it will be remains to be seen. Releasing it during roughly the same window as DOOM and Overwatch was poor timing on their part. I plan to keep playing it, but given the game's retreading of Borderlands with an added MOBA spin, I don't expect my friends to join me.
If reviews of Battleborn were conducted maybe six months from now, this experience might be more fleshed out, particularly on the competitive multiplayer side of things, and I hope it is. However, as this game stands now, Battleborn is a brief game that largely stumbles at the hands of a thin competitive multiplayer and grindy progression systems.
The game doesn't shine unless you have real communication among teams, which is tough to find with random players. I can't see myself sticking around to learn all the different Battleborn and embrace what this game is ultimately about without a group of friends to play it with.
Battleborn is by no means a perfect game. Underneath its flaws however, there is a satisfying and fun character-driven shooter to be found.
If Borderlands and the MOBA genre could have a baby, I imagine it would look something like Battleborn. Gearbox Software's signature style shines here, even if the humor falls flat most of the time. With all kinds of loot to tempt gamers into coming back for more, this "hero shooter" looks to be making a name for itself, and should hopefully stick around for a while with content updates now and in the future. There's so much stuff to unlock and master, Battleborn is one for the collectors.
Battleborn has flaws but it also has potential. With time and the right attitude, it could be brilliant, but it's going to take a little work first.
Battleborn is big, colourful and wholly raucous, but its overall design and first-person-shooter/MOBA-inspired mechanics don't gel as well as I was hoping they would. There's a lot of repetition, poor difficulty balancing and a limited amount of content to be found at launch, and while that will surely improve over the coming months, it makes the game's expensive price tag loom high at this point in time.
While Battleborn didn't gel as well with my gaming sensibilities as much as I'd hoped it would, even I can't deny that the game has a lot to offer to the right sort of gamer. If you're itching for a new Borderlands-esque experience which is all but guaranteed to keep you occupied over the long term, Battleborn will certainly scratch that itch. If, however, you never cared for the Borderlands style of humor, and you're more of a solo-minded gamer, you might want to look elsewhere for your next shooter fix.
There may be a good game buried under Gearbox Software's first attempt at a MOBA, but too many of its systems are developmentally in their infancy.
Battleborn is like a one-man band—there's a whole lot going on, but the final product suffers due to spread resources. While lack of maps and missions may be resolved with DLC, the launch product comes off a bit shallow.
Battleborn has plenty of ambition, but it just isn't particularly satisfying to play. It isn't broken, it's just the whole experience feels lightweight and derivative.
Still, if you've been eying the crop of team-based shooters coming out these days, wondering which to pick, I'd recommend Battleborn. The PVE campaign, it's multi-layered and varied progression systems, and its Borderlands-esque humor make it a cut above the others still on deck. While it can often feel like Battleborn is trying to do too much at once, I'm glad it's more ambitious than its genre brethren, because in the end there ends up being more meat on Battleborn's bones because of its sky-high goals.
"Battleborn" is an okay shooter but it's certainly not a memorable one.
The PvE and co-op experience that Battleborn provides is futile and scarcely interesting. On the PvP side Gearbox's title proves more whorty, but the game has too many gameplay issues to stand out in the competitive moba-like scene.
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