Space Hulk: Deathwing Reviews
Space Hulk: Deathwing is that paradoxical game that's hard to dislike, but also hard to love. The glorious moments of fervent xeno-purging are too fleeting, and often left me standing in dark corridors, surrounded by my slain foes, looking for any kind of context or sense of lasting accomplishment. There is somewhere in it the embryo of the ultimate Space Marine game, but despite a lot of potential for simple, squad-based fun in multiplayer, it never moves beyond being a stripped-down and poorly running prototype for the kind of game I wish it had been. "So close, yet so far" will be the slogan etched into this terminator's hulking shoulder pads.
An accomplished piece of fan service, but the excitement fades fast and performance problems spoil it for some.
An impressive handling of the Warhammer licence, Deathwing is sadly a less than impressive tactical shooter.
Space Hulk: Deathwing has great atmosphere and attitude, but is ultimately undone by its frustrating gameplay.
With its reliance on deeply confusing fluff and numerous bugs, Space Hulk: Deathwing is only for fans of Warhammer 40,000 who absolutely can't wait for a patch.
Singleplayer felt so mechanical, so repetitive – whereas with humans and no unlocks to pursue in multiplayer, it felt tense and organic.
With a PS4 and Xbox One release scheduled for some time this year, there is still room for this game to fulfill its potential. Yet, the console audience is even less forgiving than PC gamers when it comes to technical problems. We can only hope that the development team will learn from the mistakes made with the Steam release, use us PC gamers as guinea pigs for as long as it takes (we're used to it anyway), and then bring forth a more solid package on consoles.
The most authentic-looking Warhammer 40K game so far – when it's working properly – but the action is disappointingly shallow and repetitive.
Space Hulk: Deathwing does a great job of capturing the look and feel of the Warhammer 40,000 universe, but it doesn't manage to wrap that around a compelling co-op shooter. The missions are ponderous, the story already forgotten, and the core gunplay leaves something to be desired. Those with a fondness for Games Workshop or fraught co-op action will have wanted this to be great, but it's merely OK.
There's already a large contingency of the Warhammer 40K defense force saying that people disliking the game just don't "get it," that this is the perfect video game adaptation of Space Hulk. Expect to see them in the comments, saying that I played it wrong. Maybe that's true, and I'm just a big dumb idiot! Or more likely, this game was pushed out too soon. Streum is already working on fixes, including reducing multiplayer crashes. I hope that in the next few months, Space Hulk: Deathwing goes through some drastic changes and becomes a more engaging romp through grimdarkness. For now, I'd say get your bloody jollies elsewhere.
With a dearth of decent games based in the Warhammer 40k universe, Space Hulk: Deathwing seems at first glance to be heading in the right direction. With a reverence for the source material that'll appeal to Warhammer 40K aficionados, it successfully evokes the space hulk setting and the relentless battles at its heart. While the basic building blocks of a decent experience seem to be here, the undeveloped gameplay, and repetitive structure – that degenerates into tiresome battles of attrition – mean that even transplanting it into the co-op multiplayer mode and adding more unlocks and rewards won't be enough to keep your finger on the trigger for long.
Space Hulk: Deathwing is a sadly boring and uninspiring shooter. A repetitive single player that could have been saved by a strong multiplayer is just lost due to technical issues and the sad fact is that the game simply isn't good enough.
Thunder-hammers, chainswords, bolters, flamethrowers and plasma cannons are just a few of the many pieces of your futuristic toybox, and boy do they do the job of slaying Genestealers.
While the first fleeting hours of Deathwing was enjoyable, the proceeding remainder of the game is dull, anti-climatic and uninspiring. If you've got a group of friends ready to squad up in honour of The Empire than great. At least you won't be driven mad by the endless traversing of dim light corridors. Keep the Wiki open and at the ready, for any incoming comms will be difficult to chew on if you're listening as a newcomer to the series. The Wiki is well worth a read, even if you don't plan on playing the game. The lore is savoury dand rich like a thick gravy. The general gameplay is pretty crispy though, and often burnt at the edges.
It's surprising how thoroughly I ended up enjoying Space Hulk: Deathwing. Its bulky, typical Warhammer 40,000 design is noticeable throughout, even though it implements a welcome sense of atmosphere that is rather rare within the franchise.
Space Hulk: Deathwing is a game clearly developed without care and passion: the only two positive features are the storyline and the beautiful mood of the series.
Review in Italian | Read full review
Space Hulk: Deathwing is a below par title with some excellent art design and satisfying enough combat. Enemy variety is higher than expected, and the unlockable weapons all feel appropriate, but overall it can only really be recommended to 40K diehards.
Space Hulk: Deathwing boasts the best, most stylistically accurate Warhammer 40,000 visuals yet created, bar none. It's precisely how the grim darkness of the far future should look and feel. However, the incredible eye-candy of this new FPS is not enough to disguise its lackluster story, indistinct gameplay, and stability issues.
It's a simple enough formula consisting of shooting and completing objectives—usually by shooting