The Evil Within
Summary: The Evil Within is Shinji Mikami's mixed result of a return to the survival horror genre. On the one hand it faithfully recreates the feel of older entries to the genre, but it does nothing more than that
Top Critic Average
A challenging blend of stealth and action, but relies on gross-out rather than real fear. Poor design choices leads to technical shortcomings.
Superb gameplay, a breakneck pace and terrifying enemies makes The Evil Within a wonderful survival horror experience.
Shinji Mikami has yet to make a poor game, and The Evil Within does not blemish his record. But neither does the game enchant and disrupt in the way that Vanquish and the others managed. This is Mikami revisiting his past glories and, as such, it's both a delight and a disappointment.
Despite letting some of its most compelling aspects die off, The Evil Within is still worth a shot for bringing some unique ideas in the first place, and giving us a new way to think about survival horror.
Rather than the future of survival horror this is merely a retread of its defining moments, and even then it rarely manages to equal what has gone before – let alone exceed it.
Is feeling completely unnerved for 15-plus hours your idea of a good time? Then you're in for a treat
The Evil Within has a strong foundation in the past but fails to build on it
The Evil Within is a captivating return to the glory days of survival horror whose various issues keep it just short of greatness.
The Evil Within winds up feeling like an inconsistent rehash of ideas previously executed elsewhere. Its great boss fights aren't enough to justify the tedium and frustration the game puts players through.
Shinji Mikami returns to the genre that defined him, but the result is a jumbled mess of ideas that never quite come together.