Dispatch Reviews
Dispatch is full of heart and jokes, and it's one of the best superhero TV shows around.
The spirit of Telltale Games' excellent episodic storytelling feels alive and well in Dispatch, a superhero adventure by developer AdHoc Studio.
Dispatch is everything it needs to be and more. The vocal performances are emotive and captivating. What’s more, the title boasts a compelling story and excellent presentation; it does its damnedest to make your choices actually matter when tailoring your story. Dispatch is busy with heart, charm, and narrative weight.
On top of that, it's a hilarious superhero romp with satisfying storylines and characters that I am practically begging to see again. If this is the standard of quality that we can expect from AdHoc Studio, the interactive narrative genre is in good hands.
Dispatch is possibly the greatest narrative game ever made, if only they could smooth out the actual dispatching. I absolutely love this world, this story, and these characters. I just don't like the parts where I am scripted to fail, and I further don't like that those parts ultimately don't matter. Whatever, ignore my whining. This is a great game.
Dispatch is an incredible narrative experience wrapped around an idea so good that it could stand alone as its own game.
With its stunning presentation, brilliant writing and engaging gameplay, Dispatch is one of the best interactive narrative games ever made. It's impossible to play this without growing to love its characters.
Dispatch is a genuine delight from start to finish. Aside from the minor (and as of this writing, now irrelevant) nag of having to wait for the entire "season" to be done, I can't think of any strong complaints. The characters are fun and likable, the plot is pretty darn enjoyable, and it's probably the most fun Telltale-style game I've ever played. Add to that the fun dispatch-themed gameplay, and you've got something that's firing on all cylinders. If the crude humor and concept don't turn you off, Dispatch is a must-play for any superhero fans.
Dispatch isn’t memorable for its plot twists or a perfectly structured narrative — it’s the quiet, fleeting moments that truly define it. When Robert brings that extra drink to win over the club’s guard, or when Invisigal’s jealous gaze cuts through the smoke and music, the game captures something raw and human. AdHoc’s artistic direction is nothing short of stunning, hinting at a studio capable of greatness. But before it reaches that height, it needs to find a story and gameplay that live up to its visual ambition.
Review in Persian | Read full review
Dispatch is the perfect example that superhero stories can still captivate us. It has a plot full of hilarious moments and unexpected twists that you can shape with your choices. On top of that, there's a more strategic side that brings you even closer to its charismatic characters. In summary, the game developed by AdHoc Studio is another gem of 2025.
Review in Spanish | Read full review
With Dispatch, the team at AdHoc embraces a dialogue-driven choice-based game with light mechanics, elevating the experience through a fantastic superhero story where friendship, redemption and emotions are the strongest superpowers.
Review in Portuguese | Read full review
While Dispatch doesn’t offer the most advanced gameplay loop, it combines a diverse array of elements that sets a high bar for future games in the interactive narrative genre.
Dispatch is a masterclass in interactive storytelling and a must-play for absolutely everyone who can appreciate quick, witty writing, and it should absolutely be considered a late addition to the Game of the Year conversation.
If there’s any title worth playing this year, regardless of whatever gamer you are, it’s gotta be Dispatch. There’s something for everyone in it and, whether you like the acting, comedy, or gameplay, you’ll be satisfied. The journey from start to finish is one of the most memorable you’ll go on in 2025.
Having not been all that good at video games for most of my life, I fell in love with games that focused on great stories, usually with interactions a bit more limited than in fully fledged RPGs and the like. It’s why I still adore series like Life is Strange and (most of) the Telltale games. AdHoc Studios takes the foundations of those games and brings them up to the next level. The polish is astounding, with perfect performances, brilliant art and music, and fantastic, thoughtful writing hidden underneath a heap of swear words. Dispatch is brilliant, and you should play it.
Dispatch is absolutely “phenomamal!” Much like a good TV show, its weekly release schedule had me waist-deep in fan theories and discussions, a feat owed largely to the game’s consistently sharp writing and compelling characters. Sure, the pacing is slower than I’d like at times, and the illusion of player choice starts to fade once you notice the train tracks. Even so, I adore how the gameplay is always tied to the story and how the plot feeds back into the dispatch calls. When the credits rolled and all was said and done, I could do nothing more than raise my arms and mutter, “absolute cinema!”
Now that every episode is available, it’s clear that AdHoc Studio’s hard work and dedication made Dispatch stand out in all the best ways possible. Dispatch is the result of learning from mistakes made in the genre, while doing just enough to make it special.
With smart, witty writing delivered by top tier talent, Dispatch tells a gripping story that will have you laughing out loud and gawping at the consequences of your decisions in equal measure.
Dispatch is a fantastic take on the familiar adventure game formula that anyone who digs superheroes will find plenty to love. It has a couple of small things that could be improved upon, but it’s an overall refreshing adventure.
Dispatch is, above all, a narrative experience. It doesn't try to deceive the player with promises of mechanical depth, nor does it get lost in complex systems. It wants to tell a story of flawed superheroes, with biting humor, choreographed action, and choices that shape relationships without ever punishing the player for "making mistakes."
Review in Portuguese | Read full review
