Mordheim - City of the Damned
Top Critic Average
My experience of Mordheim: City of the Damned is one where knowledge of the source material is both a blessing and a curse. This isn't a bad game, and despite its flaws there is still fun to be found in the Empire's official worst city to live in. I am well aware that some of my criticism stems from my personal love of Games Workshop's ill-fated tabletop classic, but at the same time, this also affected my enjoyment in a positive way. A game which allows me to have online Mordheim-lite matches with friends is great, but ultimately its blemishes stop it ascending to brilliance.
Absolute confusing. Managing your faction is great, but the combat system, specially the display and movement of your troops are pure Chaos.
Review in Spanish | Read full review
Not the prettiest game, not the easiest game, not even the most elegantly designed game. But a great game nonetheless. Painful fun for the whole family.
Review in Italian | Read full review
A brilliant strategy game that asks you to think carefully about every decision, pushing your tactical buttons in every conceivable way.
An authentic enough adaptation, Mordheim is deliberately hard and borderline impenetrable to the initiated. Approach with caution.
But if you were hoping for a new squad-based game with the finesse of XCOM, or the many tactical choices of Jagged Alliance 2, this is not it. Mordheim is dumb. Mordheim is flawed. Mordheim tries hard and doesn't succeed. This is not a happy Christmas, everyone, but the misshapen horror of Faschnat. It's your present from Krampus.
A finely tuned turn-based strategy effort that takes place in Warhammer's grim Mordheim game universe, Mordheim is furiously enjoyable but it demands both patience and skill from its prospective armchair generals in spades.
A solid tactical game centered around survival of the fittest and eking out every advantage..
I found myself wishing that something would appear to redeem Mordheim: City of the Damned, but as it began to feel like every action in the game was taking a few agonizing seconds too long, I realised that I'd lost hope in much the same way as the residents of the eponymous city. Mordheim isn't a dangerous place, it's just a bit dull.
Mordheim manages to create a turn-based experience that is not quite like the now seemingly industry-standard XCOM but which finds its own way to tweak the genre. Aside from the jarring nearly-first-person perspective the game really does feel like a tabletop miniature game, complete with randomization and ability checks. And at the same time this is probably the most natural way to design such a game. Tabletop miniature games are essentially the original "turn-based" combat games. Making a digital version of one of the lesser known entries in the genre is completely logical.