Sherlock Holmes: Crimes & Punishments
Summary: Sherlock Holmes: Crimes & Punishments has critics suggesting that it recreates the titular's mysteries faithfully, but still challenges the player's critical thinking skills which would make the great detective proud
Top Critic Average
Worth a playthrough. The cases are fun and engaging, even if they don't all pan out in the clearest endings. Could use more work to stand out though.
Sherlock Holmes: Crimes & Punishments is one of the best Sherlock Holmes-based games you can buy, thankfully reinstated on digital storefronts by developer Frogwares. This is basically a Sherlock Holmes simulator, become the infamous detective as you solve six mysterious cases ranging from murder to the disappearance of a train – no two cases are the same. The innovative Mind Palace and Sherlock vision are modes which the developers still use today in their recent games, further enhancing your experience and enjoyment. If you like mystery adventure games where YOU decide the outcome, ensure you pick up this game – you won’t be disappointed.
Sherlock Holmes: Crimes and Punishment isn't anything groundbreaking, but it's probably one of the best narrative-focused mystery games on the market. It's definitely a polished experience and may very well be the best Sherlock Holmes video game ever created, with a tense atmosphere, satisfying cases, and varied mini-games and puzzles.
Beyond those issues, I really enjoyed my time with Sherlock Holmes: Crimes & Punishments. It's a really solid adventure game that I'd urge console players to check out. It features a host of interesting mechanics that do a great job of capitalizing on the character and world of Sherlock Holmes, and the six cases are very intriguing. Crimes & Punishments is easily one of the best Holmes titles I've played, and I look forward to what Frogwares has in store for the next game in the franchise.
With clever puzzles and a dash of modern sensibilities inspired by the BBC show, Crimes and Punishments is an easy recommendation to armchair detectives - and the first to let players really experience being Sherlock Holmes.
Rough around the edges, and some bad puzzles, but this is an atmospheric detective adventure that actually lets you do some detecting.
Sherlock Holmes: Crimes and Punishments is the greatest detective experience in the gaming today. As a game though, it's fairly rough around the edges. Interesting game play mechanics and strong cases will make this a must play for any fan of Holmes, mysteries, or point and clicks. If none of those strike your fancy, this game is not for you.
Crimes and Punishments is a game that is otherwise fantastic in nearly every aspect it devotes its time to. It's a game that reminds us of how great Sherlock Holmes is, and why the character has endured for so long. But it's also one that reminds us why Conan Doyle wanted to abandon the character. You can't escape him. He'll always decipher the clues, always find you, always see through the most perfectly planned murder. He marches ever onward, against the flow of time, holding on steadily. He'll always be there, Watson in tow, ready to take the next case. And God help us, there's still some appeal in that.
Crimes & Punishments is one of the better, if not the best, Sherlock games out there, and if that's not saying much to you, it's also one of the better investigation-style games. The balance and variation of gameplay should be applauded. The developers are definitely onto something here.
This latest puzzling offering is more than elementary then, we'd say. Multiple cases presented well (ignoring the loading issues) all with a variety of possible outcomes which can be achieved using various tools and the power of your own deduction. You do get to feel like Holmes if we're honest; searching for the evidence, logical reasoning and grand espousing - it's very Conan Doyle. The fact it can all be played in bursts or short sessions given we're looking at discrete cases, and the way the game gives feedback on your choices compared to the reality of the situation - and compared to other gamers - adds to the experience the same way similar feedback does in many interactive novel games around at the moment. Ultimately Sherlock's alright - not much more, but alright might be all you need in the quiet autumn evenings.