Tides Of Tomorrow Reviews
Tides of Tomorrow manages to combine all the best aspects of choice-based games with first-person action, adding a unique twist by allowing players to follow in the footsteps of others. This gives the game a wide variety of situations and dilemmas for the player, making for a thoroughly entertaining experience. If these two elements appeal to you, this game is for you
Review in Spanish | Read full review
Overall Tides of Tomorrow really blew my expectations out of the water (pardon the pun) and gave me an experience that was both immersive, enjoyable and truly original. It’s a breath of fresh air when a studio doesn’t follow the same old boring tropes that we’ve come to expect as gamers and delivers us something truly unique. And because of that originality and unique feature of asynchronous multiplayer, giving the gameplay this whole new refreshing aspect (plus the awesome sound design, voice acting and soundtrack) I’m happy to give Tides of Tomorrow a well deserved 10/10.
Tides of Tomorrow is truly a one-of-a-kind game. Its unique concept, that the choices you make not only affect you but also the players after you, and that the cycle continues after that, is something that needs to be experienced. The game has some faults, but its potential can’t be ignored. Tides of Tomorrow is a game where every choice matters.
Tides of Tomorrow is an experience that does an effective job at emphasising the connection between people, achieved in a way that feels particularly clever and responsive to how your own actions affect others, as theirs do unto you. Tides of Tomorrow delivers on making you feel like you’re part of a greater whole, while also providing a story that is wholly individual and intimate.
Tides of Tomorrow is a wonderful adventure that feels incredibly unique thanks to its cleverly implemented ‘Story-Link’ system that helps make it feel unlike any other narrative-driven adventure that I’ve played. Add to that some gorgeous visuals, a story that’ll keep you invested from start to end, and some fun gameplay mechanics that keep the experience varied, and it’s easy to see that it stands out as another special release from the team at Digixart. Sure, your experience with it may vary depending on how invested you are in the ‘Story-Link’ system, but even if you don’t plan on sharing the adventure with someone you know, Tides of Tomorrow is a blast to play.
Tides of Tomorrow features an incredibly interesting mechanic and a unique setting, but both are undercut by poorly paced storytelling and a lack of deeper, engaging gameplay. While I would still recommend the game for its unique, indirect multiplayer mechanic, you might find yourself in the same position I was: burnt out on the gimmick early into the game.
Tides of Tomorrow is one of the most original narrative adventures I've played in years. The Story-Link asynchronous multiplayer concept is unlike anything else I've seen before, building real human connection into a single-player framework, which you can then pass along your own choices to the next player.
The core mechanic of the game—carrying over the consequences of previous plays—isn't entirely original, but it fits perfectly with the game's narrative.
Review in Spanish | Read full review
Tides of Tomorrow is an ambitious narrative adventure distinguished by its ingenious “decision impact” system, which connects your world with the worlds of other players, as well as its enchanting artistic direction that resembles painted artwork. However, despite its beautiful experience, it lacks technical polish due to frame rate instability and graphical loading issues.
Review in Arabic | Read full review
Tides of Tomorrow offers something truly unique for players who like to try out different storylines, make moral choices, and share story systems. It might not live up to the hype surrounding its predecessor, Road96, but it proudly makes its own name as an introspective, unique, and emotionally charged experience.
Presenting a serious message in what is a fairly light-hearted game, Tides of Tomorrow is absolutely an entertaining time. The Story Link feature is a very cool concept, and the way it affects not just our world but those that come after gives us pause for thought every time we’re asked to make a choice.
Tides of Tomorrow may not completely change the genre, but it does add a lot to what choice-driven games can look like. In a field where consequences are often fake, it offers a version of consequence that really feels shared. That alone makes it one of the more compelling narrative experiments in recent memory.
Overall, Tides of Tomorrow stands on its own as a very interesting narrative-driven game that will take you roughly 10-15 hours to complete on your first playthrough (there are several endings based on the choices you, or the person you're following, make). The Story-Link is a neat novelty, but the concept doesn't hit as hard as I'd have liked.
During my time with Tides of Tomorrow, I had a lot of fun exploring the game’s colorful and unique world, as each location had plenty to explore and uncover while also being very different from each other in more ways than one. In terms of the game’s story, I enjoyed it quite a lot as the overall tone of the game was very dark in a lot of ways, but also hit quite hard as it commented on topics like pollution, with other topics sitting with me long after the credits rolled. The best part for me was the gameplay mechanics, as following another player and sharing the response to their actions was a lot of fun, but it did lead me to suffer too many consequences to the point I was locked out of too many options within my playthrough.
Tides of Tomorrow has a strong and original concept that also serves a social purpose. The Story-Link system creates unique moments and gives you the feeling that you’re part of something bigger, while your actions also have consequences. Not everything works equally well—especially the impact of your own choices sometimes feels limited—but the concept remains interesting overall.
Review in Dutch | Read full review
Tides of Tomorrow introduces one of the most interesting gameplay mechanics in years, but it’s not without its flaws. The story lacks some depth, and the gameplay loop can become repetitive a bit too quickly. That being said, it still stands out as one of the more unique games out there and deserves credit for that. If you’re looking to try something different, this might be worth your time.
Tides of Tomorrow stands out by betting on an ambitious and innovative idea, transforming individual choices into a shared experience between players. Despite imbalances in how these decisions impact one's own journey and the frustrating lack of post-game tools like New Game+, the title sustains its premise with a striking world, well-built characters, and an intelligent integration between narrative and mechanics, making this a memorable chapter within the genre.
Review in Portuguese | Read full review
To say I enjoyed my time with Tides of Tomorrow would be an understatement. I’m still obsessing over this game, even after having beaten it. Just like with Road 96, this is a game I’ll be playing many times. There’s so much left to uncover, places to explore, and characters to understand. With seven different endings to unlock (and to truly get the whole picture), Tides of Tomorrow is a game that doesn’t just encourage multiple playthroughs, it insists on it. This is a challenge I’ll gladly take up time and time again.
Tides of Tomorrow tells an exciting story through an innovative lens. It prompts players to think beyond themselves and their own stories.
Tides of Tomorrow starts with a laudable ambition: to combine the urgency of an environmental theme with an innovative asynchronous multiplayer system (the Story-Link), in which each player’s decisions spill over into the worlds of the others. During the first playthrough, the magic works perfectly, underpinned by excellent and engaging resource management mechanics and a truly exceptional soundtrack. Unfortunately, the illusion shatters as soon as you start a second playthrough: overly ‘feel-good’ writing that negates the weight of negative choices, combined with bland supporting characters and gameplay weighed down by poorly executed filler sections (stealth and mini-games in particular), prevents the game from really taking off. Despite its technical shortcomings, it remains a fascinating experiment for lovers of narrative adventures, but it represents an opportunity only half-realised.
Review in Italian | Read full review
