Star Wars Zero Company Reviews
Star Wars: Zero Company is an fun turn-based strategy game that successfully blends the engaging systems of XCOM with the aesthetics and identity of the Star Wars universe, offering an interesting story, likable characters, and deep yet accessible mechanics. However, the PC version suffers from poor optimization, with bugs, stuttering, and unreliable graphical settings holding back an otherwise excellent experience.
Review in Portuguese | Read full review
Star Wars Zero Company proves that Bit Reactor's XCOM pedigree was no accident, delivering a tactical combat system built on smart action-point management, satisfying specialization combos, and mission design that keeps throwing new pressures at you mid-fight. The resource loop between missions adds real weight to every decision, even when the story carrying you between battles never quite rises above serviceable. Fans of turn-based tactics and the wider Star Wars universe will find plenty to love here, minor narrative shortcomings and all.
Review in Spanish | Read full review
Overall, Star Wars Zero Company is the turn-based tactics game I never knew I wanted, and one of the best games of 2026.
Star Wars Zero Company blends XCOM's tactical depth with Respawn's cinematic flair, delivering memorable characters and aggressive, distinctive combat — one of the best Star Wars games in years, held back only by limited enemy variety.
Review in Italian | Read full review
A new all-timer Star Wars game and a stunning debut for Bit Reactor.
Star Wars Zero Company is an excellent tactical game that does a fantastic job of slathering on the same cinematic look and feel we saw in Respawn's Star Wars Jedi games, incorporating strong characters and a storyline that's refreshingly centered on non-Force users and a non-traditional villain.
Zero Company is not as explicitly political as Andor, but like the show, it very much feels influenced by the time in which it was created.
Star Wars is a rich playground for games, with loads of differentiated hero and enemy types and powers baked in, and Zero Company takes full advantage of that to make an excellent tactics game in its own right. In doing so, it has made the next great evolution of the genre.
After an eternity of modding XCOM into Star Wars, we finally have the tactics game from a galaxy far, far away that we deserve. Star Wars: Zero Company is an excellent addition to the saga that isn't scared of taking risks, and joins Andor and Rogue One in the pantheon of tales about high-risk covert operations, living up to the reputation of its peers. Occasional balancing and interface issues only keep a great game from being perfect, but when the blasters start singing, it all comes together.
Star Wars Zero Company is kind of a bummer, because there’s a fun tactical RPG here that manages to run a gamut from hardcore to friendly, thanks to an array of settings and well-designed mechanics that work in either direction. But man is it ever bogged down in some of the most uninspired Star Wars-themed storytelling and character work I’ve ever dealt with.
With great presentation, a well-written story, and rock-solid fundamentals, Star Wars Zero Company is one of the best Star Wars games in years.
Star Wars Zero Company is one of those rare examples where the whole is greater than the sum of its parts. The solidity of its turn-based tactical combat blends seamlessly with the team members' progression mechanics, the team management aspect, and all the different narratives it weaves-from the overarching plot to the small personal stories. Each system, taken individually, is more than good, but it's the way they influence one another (mirroring the relationships between the game's characters) that elevates the experience and makes every battle (or every decision) feel like the most important one yet.
Review in Italian | Read full review
Star Wars Zero Company is the overlapping center of a venn diagram with Star Wars in one circle, and XCOM-style tactical combat in the other. It doesn’t take either one in bold, new directions, but that’s not necessarily a bad thing. This is not XCOM in a Star Wars costume, because the mechanics, setting, and narrative are more than surface level. Star Wars Zero Company is a substantial addition to both the Clone Wars canon and the tactical strategy genre.
For a tactical game, the presentation and writing are polished and surprising, so much so that we would have loved to learn more about Zero Company and its mostly intriguing characters.
Review in French | Read full review
Quote not yet available
Review in French | Read full review
You can feel the XCOM DNA in Bit Reactor's debut title, Star Wars Zero Company, but its cast of rogues is the special sauce that helps it shine, despite a somewhat lackluster story and unfortunate performance issues.
Star Wars: Zero Company brings the best of Star Wars to the XCOM style of gameplay. References abound for any Star Wars fan, no matter your favorite era of the Galaxy Far, Far, Away. It’s such a unique angle to tell another story of The Clone Wars from the perspective of contact workers from different backgrounds. Clones, Umbarans, former CIS advisers, Republic royalty, and lots and lots of mercenaries. Star Wars: Zero Company looks great, plays great, and keeps you on your toes (no matter how many you might have).
Star Wars Zero Company is an excellent tactics game, with strong core mechanics and plenty of customization on offer. Set near the end of the Clone Wars, its story is exciting, and the cast of characters feels complex and real.
Star Wars Zero Company is an incredible debut title from Bit Reactor. A tightly paced 30 hour tactics game with some of the best Star Wars storytelling in recent years. Star Wars and tactics fans alike would be remiss to not check out Zero Company.
A rocket that takes off vibrantly, and then coasts a little too early.
