Star Wars Zero Company Reviews
Star Wars: Zero Company is a particularly interesting game. The story of Hawks and the Zero Company took us on an adventure through the Galaxy Far, Far Away that let us appreciate Star Wars, even without being big fans of it. Although the conceptual foundation recalls the standards set by XCOM, Bit Reactor's production introduces a series of interesting and clever changes that completely shake up the rhythm of combat.
Review in Italian | Read full review
Star Wars Zero Company boasts brilliant tactical gameplay, thanks to the synergies between squads and careful base management. However, this great potential is undermined by a technical performance on the PS5 that is simply unacceptable, with frequent stuttering and exploration mechanics that are entirely unnecessary.
Review in Portuguese | Read full review
A new all-timer Star Wars game and a stunning debut for Bit Reactor.
Star Wars Zero Company is an excellent tactical game that does a fantastic job of slathering on the same cinematic look and feel we saw in Respawn's Star Wars Jedi games, incorporating strong characters and a storyline that's refreshingly centered on non-Force users and a non-traditional villain.
Zero Company is not as explicitly political as Andor, but like the show, it very much feels influenced by the time in which it was created.
It's all very reminiscent of being aboard the Normandy, in Mass Effect.
Developer Bit Reactor largely succeeds at what it sets out to do, and if you’re a fan of either Star Wars or XCOM it’s an easy recommendation, even if I wish the story had just a bit more juice. If you’re looking for a sci-fi tactics fix, Zero Company delivers the goods.
Star Wars is a rich playground for games, with loads of differentiated hero and enemy types and powers baked in, and Zero Company takes full advantage of that to make an excellent tactics game in its own right. In doing so, it has made the next great evolution of the genre.
Just how strong is the Force with Star Wars Zero Company? Let's find out.
After an eternity of modding XCOM into Star Wars, we finally have the tactics game from a galaxy far, far away that we deserve. Star Wars: Zero Company is an excellent addition to the saga that isn't scared of taking risks, and joins Andor and Rogue One in the pantheon of tales about high-risk covert operations, living up to the reputation of its peers. Occasional balancing and interface issues only keep a great game from being perfect, but when the blasters start singing, it all comes together.
Star Wars Zero Company is a solid take on the turn-based tactics genre that's really elevated by its Star Wars story and characters. Unfortunately it's let down by bugs and quirks that directly impact the gameplay and will need further updates to reach its potential.
Star Wars: Zero Company doesn't surprise and delivers exactly what it promises: an explosive mix of the already incredibly fun XCOM formula and a Star Wars universe that it perfectly exploits. It's a video game that follows in the footsteps of the XCOM saga but manages to adapt it so that, without losing its defining characteristics, it's much less frustrating.
Review in Spanish | Read full review
The best Star Wars strategy game ever, with a surprisingly effective mix of open-ended tactics and linear storytelling, that creates a far more palatable combination than you’d expect.
Star Wars Zero Company is kind of a bummer, because there’s a fun tactical RPG here that manages to run a gamut from hardcore to friendly, thanks to an array of settings and well-designed mechanics that work in either direction. But man is it ever bogged down in some of the most uninspired Star Wars-themed storytelling and character work I’ve ever dealt with.
With great presentation, a well-written story, and rock-solid fundamentals, Star Wars Zero Company is one of the best Star Wars games in years.
Ambitious, impressive, and addictive — Star Wars Zero Company is an utter blast from start to finish. There are a few technical hiccups to watch out for, and you can imagine some aspects of the game getting further fleshed out in a sequel, but what you have here is still one of the most delightfully involving tactics games on modern consoles.
Split priorities between scripted and emergent story moments hamper an otherwise brilliant Star Wars-themed successor to XCOM
The biggest achievement of Star Wars Zero Company is how much it made me care about a universe that has grown achingly dull and predictable in recent years.
Star Wars: Zero Company is a splendid tactical game with engaging gameplay that offers plenty of room for experimentation, and a very solid story within the Star Wars universe. Its creators managed to perfect the ideas that Firaxis Games couldn't properly realize back in the day. However, Bit Reactor's creation is currently in dire need of patches aimed at improving performance and ironing out a number of unpleasant rough edges.
Review in Russian | Read full review
Bit Reactor's first game is tactical excellence.
