The Last Tinker: City of Colors Reviews
The character designs are rather impressive, with each 'race', for lack of a better term, immediately recognized along with their associated emotion.
After a while, though, things do begin to get a little samey, with the button-mashy nature of the combat and simple, linear gameplay beginning to wear a little thin. However, for the younger audience, this is a great title to introduce them to, and the story is certainly one to appreciate.
The Last Tinker: City of Colors is like the nicest kid in school. He's not the best athlete or student; he's just nice and because of that, you want to like him. To some extent, you do.
Sadly though, despite its charm, The Last Tinker never manages to break out and leave its mark, instead it settles into an entertaining play that is, ultimately, becomes forgettable.
The Last Tinker is not a bad game, just one that fails to live up to its promise.
The Last Tinker, despite nailing the aesthetic of the games that inspired it, doesn't have this strength. For every one of its lovely vistas there is an unsatisfying bit of platforming to be done; for every quirky character there is a group of enemies at which to swing some floaty punches.
The Last Tinker creates a vibrant and colorful world, but does little else right causing the game to feel unfortunately cold and lifeless. Check it out if you want something bright and cheery, but avoid if you need anything more engaging.
Parents looking for an age appropriate adventure for their young gamer should give The Last Tinker a look, others will find it forgettable.
Last Tinker: City of Colors is a solid platformer that fans of the genre will certainly enjoy, although the issues are hard to ignore. An incredibly erratic framerate, little replay value, and the lack of any real challenge throw a few wrenches in the gears, but overall, it's not a particularly bad game, even if you'll never look back once the adventure is over.
I almost wrote off The Last Tinker within the first couple hours of the game, mostly due to the bug that forced an additional two hours to the beginning of the game. There are redeemable concepts in The Last Tinker, but the entire experience is married by mediocre combat and disappointing audio.
The Last Tinker is more for the younger gamers out there thanks to the simplified control scheme and almost obscenely bright and garish visual design. The automated platforming is supported by a robust combat system that allows for some quickfire tactical depth when choosing which powers to use on larger groups of enemies; although by the time you have them all the game is pretty much over.
The Last Tinker tries to ape the best platformers out there, but with boring combat and unchallenging gameplay, it's just a dull one.
The Last Tinker's colorful art style isn't enough to overcome its tired mechanics and dreadful framerate.
In the end, it's worth a curious glance while keeping its technical failings in mind, or a decent distraction for younger children to play with.
What looks like a fun and beautiful spiritual sequel to the DKC64, SM64 and other bright colorful platformers of old, is more of a bland waterings down of an "adventure".
A game best played on mute.
The Last Tinker is mechanically uninteresting to the point where it's impossible to recommend, but being there, wandering around, properly taking in everything I'm allowed without being moved along, that's where it's noteworthy.
The Last Tinker: City of Colors isn't a game that will immediately grab your attention and is unlikely to change any opinions on the genre, but what you do have is a well put together middle of the road game that can be enjoyed by anyone with even a passing interest in platformers. Especially welcoming for those introducing children into gaming.