Top Critic Average
Tearaway is a joy. Whether it was a riding a pig towards the sunset or playing basketball with a super-powered accordion, it never failed to make me smile. It sincerely believes that imagination really is the most important faculty, and in turn, succeeded in transporting me back to a time of crayons and card. It does this by using every aspect of the Vita, crafting an experience that I can’t imagine being realised elsewhere. It might be short but it’s very special. Please come back soon, Iota.
A charming vindication of the PS Vita, that uses the console’s many abilities to the fullest – even if that does mean you’re left wanting more.
Tearaway really is the game Vita has been crying out for. It feels like a bridge between indie and traditional, super-polished AAA game design, something reinforced by both the length of the story and the price. There’s genuine charm and ingenuity here, and my only real criticism is that I want more of it. So will you, when you put yourself in the centre of Tearaway’s magical world.
I can’t remember the last time I was so completely and utterly charmed by a game
Tearaway's blend of the real and virtual worlds makes it a rare and charming treat.
Tearaway is fresh, inviting and intricate
Tearaway connects you to the game's world in a delightful, fourth-wall-breaking way that also takes great advantage of the Vita platform.
Media Molecule makes a strong case for the Vita, with a deeply charming game that thoughtfully uses everything the hardware has to offer.
Tearaway has squirrels. Fat, papercraft squirrels who are periodically rather cruel to passing gophers. It also has charm, cleverness and enough heart to make up for five Call of Duty iterations. Tearaway is a 3D platformer mashed together with a creative craft class for adult kids, an adventure that is as close to sandbox-y as a non-sandbox game can get.