Top Critic Average
This game is by all means not perfect, but what it gets right is exactly what it’s going for. It’s there to confuse you, to point you in the right direction, to drip out info while still giving you a lot to examine. I feel like sometimes it uses us against ourselves, even when it doesn’t expect us to.
The world creation is where this game shines. The limited amount of areas is full of small details. When looking at random documents and reading them, they’ll have actual information – not just gibberish to make it look like a document was written without any real content.
Asemblance is a very short and very sweet game. It is confusing, weird and tense, but I still love it.
A great introduction into the ''Walking Simulator' genre, with a low price point, and satisfying amount of content.
The game’s emotive soundtrack and intriguing premise outshines its often repetitive gameplay, resulting in an experience well worth its bargain price
I applaud Nilo Studios for trying something different, their outstanding quality of graphics and sound, and for creating something that forces the player to think outside of the confines of the average video game.
To call Asemblence an unorthodox game would be an understatement; it’s a game that throws convention off a cliff. I doubt many would find it fun, or even satisfying in a traditional sense, but it's a game that pushes the boundaries of what a game can be – that questions our most basic assumptions of the medium, and that is something we desperately need.
The build-up in Asemblance’s mysterious psychological nature is so well done that the final pay-off being so difficult only ends up leaving a bad taste in your mouth
Asemblance takes inspiration from the likes of PT, The X-Files and The Twilight Zone and brings them together in a package that hints at a franchise with a future that's bigger than what it currently offers.