Song of the Deep Reviews
Though its patience-testing puzzles hit a few sour notes, Song of the Deep still delivers a rich, imaginative undersea adventure.
Despite its sparkling surface, Song of the Deep could use a bit more polish. That said, it hits more than it misses, and I can easily see myself coming back to its sprawling world every few years or so. With more development time in the form of a sequel (possibly using another mythos and setting), it could be something really special. For now what we've got is absolutely still worth playing.
A charming story and enjoyable combat make the journey worth taking even if sub-par puzzles, technical issues, and frustrating controls drag down the experience
At around six hours long, Song of the Deep doesn't have enough time to become a disaster, and there are redeeming aspects of it. The character, the voiceover, the presentation are all a change of pace from the video game status quo, and the sense of discovery the first half offers is welcome. But it's hard to shake the feeling of a game with potential that never quite figures out how to deliver on it.
Song of the Deep feels like a distinctly different experience from the Insomniac that we’re used to. It’s a beautiful, lonely world and the Ghibi-like aesthetic work incredibly well in its favor.
Insomniac Games' Song of the Deep is an excellent metroidvania whose underwater setting gives the genre a nice twist. Its map is impressively large, and it packs many inventive puzzles that are fun to solve. It looks and sounds brilliant too. The boss battles are a little on the weak side however, but they don't take the shine off what is otherwise a thoroughly enjoyable and very sweet exploration game.
Annoying puzzles aside, Song of the Deep is an excellently put together Metroidvania with a sweet tale to tell.
The latest from Insomniac Games is particularly polished when it comes to the variety of its puzzles.
An undersea adventure that is more about seeing the sights than captivating gameplay.
The game takes about eight hours to complete, although it would be closer to 12 if trying to 100% the game and find every little secret. With that said, the game is short and concise enough to keep players wanting to come back for more, and I can’t wait to dive (pun intended) back into the game and look for everything I missed the first time through. Any Insomniac Games or Metroidvania fan probably won’t be disappointed by picking this game up and trying it out.
Song of the Deep could have been downright outstanding, but there’s enough flaws here to bump it back down into the realm of simply good.
Song of the Deep is a very nice Metroidvania game featuring a huge map to explore, plenty of secrets to discover, and a huge array of different situations and puzzles which make the experience incredibly varied. Other highlights are its beautiful presentation, seamless storytelling style and excellent soundtrack/voice acting. Some irritating puzzles, made so by physics, mediocre boss battles and a few performance hiccups are just minor issues and, thankfully, they are not enough to make this beautiful song go out of tune. Highly recommended to Metroidvania fans and to all those who enjoy well crafted experiences.
Song of the Deep is a meandering lesson that not every reflection of Metroidvania has to be a grand odyssey. By that measure it's a serviceable decent into the great unknown with a handful of neat ideas. It's also too oblivious of its own limitations to leave a distinct impression in a crowded field. "Groundwork for something greater" isn't a beacon of optimism, but it's probably the finest impression Song of the Deep can manage.
Combat also comes into play occasionally. It's a secondary trait to the puzzle-solving play, accented by how long it takes to get a traditional weapon for your tiny submarine. Until then, you simply have to make-do with a grappling claw. Upgrades are available that add qualities like extra damage or special attributes to your shots, though it seems as if a few unmarked upgrades would be necessary to handle some of the more difficult combat scenarios.
Beautiful, plays well – but could have been better.
Song of the Deep makes a fantastic first impression. Its gorgeous world, charming characters, and melancholy tone make for a unique and effective aesthetic. But once you get into the core of the mechanics, combat and puzzles become a slog thanks to its cumbersome controls and wonky physics. Still, I found myself willing to put up with all of these frustrations in order to delve deeper and deeper into this beautiful world.
I won't lie. This game hits you right in the feels. This is a story driven by love and begs the question how far would you go for the people you love. In Merryn's case, it's to the bottom of the ocean. The games artistry, music, and narration had me close to tears at a few key points. I thoroughly enjoyed the first part of the game. I only wish they had a clear definition of what they wanted the game to be. With such a hard turn from puzzles to strictly waves of enemies, the game lost it for me a little. It felt like a different game in the last couple of hours, and I missed the game I had started six hours back.
Insomniac proves with Song of the Deep that it can make a gem with a small team, on a tiny budget, and in a previously-unexplored genre.
Despite the unusual fluctuations in difficulty, Song of the Deep is nonetheless a fun game that appeals to your sense of adventure. A wealth of interesting areas to explore will keep you glued to the game for hours.
Song of the Deep is a nice, solid length, beautiful side scrolling adventure game that will take most players anywhere from 6 to 10 hours to complete. Lots of hidden treasures to find, upgrades to purchase, and secret areas to discover. Genre wise it’s not doing anything that most other games haven’t done before it, but the setting and story are unique and just captivating enough to provide players with a wonderful undersea fairy tale.