Top Critic Average
Leaps gracefully but slightly fumbles the landing
Like the game, this review is short and to the point - if you're wanting for a singular, beautiful experience, that may be a little thin but is no less memorable, Bound is a game for you.
For those looking for a different kind of experience, though, these issues will matter little. I loved my time with BOUND. These are the kind of visual and conceptual offerings I want more of from smaller studios. I’m anxious to see what Plastic comes up with next. PlayStation VR Note: I was able to try this out at the Sony VR booth at E3. The final game is said to be 'VR compatible'. It was a little off-putting at first to move a third-person character in VR, but I warmed to it by the end. I don't think the VR option is a reason to buy (or avoid), but if you end up purchasing PS VR, and are in need of a stunning vista to lose yourself in, go for it.
If the gameplay had been more challenging, fluid, and present in the game, Bound could have been a title discussed for years.
When it comes story-driven experiences such as this, gameplay is often a secondary concern. Puzzles and mechanics are often uncomplicated, going so far as to become simply linear interactive experiences colloquially known as “walking simulators.” Bound’s approach is a beautiful and fluid one, as all of the movement and combat — if it can be called that — are carried out through dance. You’ll forgive me if I lack the collective dance terminology to correctly ascribe to the movements, but the characters leaps, twirls and slides through with a casual grace, and mostly with a feathery weight. It’s gorgeous, and the transitions are flawless, though sometimes slow.
Wonky camera controls and sub-par platforming aren't enough to take away from the fact that Bound is absolutely art in game form. Almost everything about the game is beautiful and unique, and if you find yourself enjoying games where gameplay takes a back seat to aesthetic, then you might want to think about picking up Bound.
Despite all its flaws, Bound is undoubtedly a celebration of the female form, both physically and spiritually. And, for that, it could be said to be a game better viewed as one to experience rather than to play, and the fact that it tries to encompass so many deep psychological metaphors in the videogame format is an ambition worth praising.
Movement here isn't just treated as a necessity of the gameplay, but as an expression of joy and healing.
The beauty in Bound is even more prevalent in its visuals – it is digital artwork at its finest. It is honestly some of the most unique and beautiful artwork I have ever seen in a video game
Bound schöpft leider nicht sein ganzes Potenzial aus und bietet neben der sehr gelungenen Umgebung, leider viel zu wenig. Wer sich aber 1-2 Stunden mit simplen Gameplay und einer flachen Story abfinden kann, wird auf jeden Fall mit Bound zumindest etwas schönes für die Augen bekommen.
Review in German | Read full review