Leaps gracefully but slightly fumbles the landing
Like the game, this review is short and to the point - if you're wanting for a singular, beautiful experience, that may be a little thin but is no less memorable, Bound is a game for you.
For those looking for a different kind of experience, though, these issues will matter little. I loved my time with BOUND. These are the kind of visual and conceptual offerings I want more of from smaller studios. I’m anxious to see what Plastic comes up with next. PlayStation VR Note: I was able to try this out at the Sony VR booth at E3. The final game is said to be 'VR compatible'. It was a little off-putting at first to move a third-person character in VR, but I warmed to it by the end. I don't think the VR option is a reason to buy (or avoid), but if you end up purchasing PS VR, and are in need of a stunning vista to lose yourself in, go for it.
If the gameplay had been more challenging, fluid, and present in the game, Bound could have been a title discussed for years.
When it comes story-driven experiences such as this, gameplay is often a secondary concern. Puzzles and mechanics are often uncomplicated, going so far as to become simply linear interactive experiences colloquially known as “walking simulators.” Bound’s approach is a beautiful and fluid one, as all of the movement and combat — if it can be called that — are carried out through dance. You’ll forgive me if I lack the collective dance terminology to correctly ascribe to the movements, but the characters leaps, twirls and slides through with a casual grace, and mostly with a feathery weight. It’s gorgeous, and the transitions are flawless, though sometimes slow.
Wonky camera controls and sub-par platforming aren't enough to take away from the fact that Bound is absolutely art in game form. Almost everything about the game is beautiful and unique, and if you find yourself enjoying games where gameplay takes a back seat to aesthetic, then you might want to think about picking up Bound.
Despite all its flaws, Bound is undoubtedly a celebration of the female form, both physically and spiritually. And, for that, it could be said to be a game better viewed as one to experience rather than to play, and the fact that it tries to encompass so many deep psychological metaphors in the videogame format is an ambition worth praising.
Movement here isn't just treated as a necessity of the gameplay, but as an expression of joy and healing.
The beauty in Bound is even more prevalent in its visuals – it is digital artwork at its finest. It is honestly some of the most unique and beautiful artwork I have ever seen in a video game
Bound schöpft leider nicht sein ganzes Potenzial aus und bietet neben der sehr gelungenen Umgebung, leider viel zu wenig. Wer sich aber 1-2 Stunden mit simplen Gameplay und einer flachen Story abfinden kann, wird auf jeden Fall mit Bound zumindest etwas schönes für die Augen bekommen.
Review in German | Read full review
Bound through, around who? Float and flow, don't gloat and blow. Prance, no... dance! Go! Bound, a review around you.
Bound is a fascinating experience... at a first glance. Soon it reveals its limited mechanics.
Review in Italian | Read full review
Bound is undeniably beautiful, but a chasm between the player and the characters makes it difficult to empathize with them — unless you're willing and able to bridge the gap yourself.
What Bound lacks in challenging gameplay, it makes up for in breathtaking awe.
The stylized look is stunning and interesting visually. Even with the issues of the levels and controls, Bound uses the unique movements to make it more compelling and engaging. The story is emotional and deep. The lack of narration used to tell the story makes it even better.
Bound really is stunning to see in motion, but the keyword is “see.” I dare say I’d have had a lot more fun watching someone else playing it as opposed to playing it myself. Simply soaking in the color and music is captivating. All that splendor, however, is balanced with equal weight by the troubling truth that it’s just really, really not that enjoyable to play.
Beautiful, compelling and strange. There isn't a reason not to try Bound, and although its heavy emotional focus might not be for everyone, its well implemented movement and speed mechanics will surely be enough to keep even the most stone-hearted player entertained.
Bound’s two left feet get in the way of its stunning ballet
Bound is an ugly game, but it’s the most powerful, most enchanting kind of ugly. It dares to reject videogames’ obsession with “looking good” and instead focuses on using visual design to complement the core themes and emotional hook of the game. It’s an ugly game because, by taking those ugly fragments and piecing them together, we might just be able to find something beautiful.
[Bound is] for the people that want something thoughtful, meaningful, and intelligent. For that audience, this game is about as good as they come. As a member of that audience myself, it’s right up there with my favourite games of the year.