A beautiful ballet dance with a few tumbles
Bound definitely has style but the game is lacking in a lot of different areas.
A work of art, which exemplifies the direction in which the gaming indie scene should be heading, while at the same time showcasing why it should also abandon AAA techniques of conducting narrative.
It’s a visual and musical spectacle that really shouldn’t be missed if you’re a fan of art.
Bound follows the path of Journey but with its own innovations. A very intimate story, entertaining platform gameplay and an outstanding graphic design make this Santa Monica's game a must-buy for the PlayStation 4 players.
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Bound's impeccable, surreal visuals are let down by its lacklustre platforming and a narrative that can't quite deliver the necessary emotion
For all my complaints, Bound is an interesting beast. The way it incorporates its animation style has been rarely, if ever done so well. It's well worth experiencing in some fashion, just maybe not at full price.
Bound excels in presenting an engaging universe and telling a deep and imaginative story, but where it has the imagination to make the player think and awe at what they’re seeing, it simply doesn’t have as much to tell when it comes to the core gameplay. That being said, it wouldn’t be fair to call Bound a bad game, because it’s simply a flawed one when it comes to gameplay. The lack of engaging gameplay really affected my experience to a certain point, but for what it’s worth Bound’s storytelling managed to salvage what else there was and give me an immersive narrative experience.
‘Notgame’ isn’t the right tag for Bound, as there is a game here with platforming, puzzle solving, and defending against dangers, though admittedly much of it is about the journey undertaken. Plastic stated that narrative was the focus and it is part of everything, from the way the environments are shaped to the obstacles placed in front of the ballerina. Bound is easily one of the most stunning games to release on PS4, and if you’re searching for something a little different I heartily recommend it.
If you fancy a game that is a unique experience, Bound is certainly one that will get people talking even though it doesn't entirely meet all its goals.
Plastic's PS4 debut is an uneasy but exquisite mix of demoscene artwork and platformer, lifted by a sumptuous dance vocabulary.
Bound is a vague but undeniably powerful game. Its sweeping environments and spellbinding aesthetic invite you to look closer, appreciate its story, and find meaning through your own interpretation. The gameplay beneath is pleasant (if unremarkable) and dutifully supports the greater aim of giving the player something to reflect on. If that level of engagement suits you, Bound is one of PS4’s best games. If not, there’s still a resonant message to take away, though its brief journey left me pining for more time with the dancer in her beautiful, strange world.
Bound is an imperfect but enchanting reminder of the power of art
Bound is beautifully presented and will make you think, but its basic platforming doesn't have the legs that developer Plastic thinks it has. Fans of emotionally charged titles like Gone Home will be satisfied with what's on offer here – but those looking for a quality platformer may want to dance with something a little more competent in that department.
A gorgeous platformer with an exceptionally unique protagonist and powerful narrative, Bound offers up all the elements of a compelling title that fits in with the growing list of games reaching for high art. It confusion about whether to fully commit to this is sadly to its own detriment though, sullying the underlying message and begging the question of what could’ve been.
Bound disappoints in some areas, but it did give me a deep appreciation of ballet and dance, which was entirely unexpected
A decent platform elevated by stellar audio work, and a phenomenal artistic vision.
Bound brings a unique approach to the speedrunning platformer by putting the focus on a heartbreaking narrative and a beautiful dance mechanic to pull players through its world.
A powerful, poignant story that utilizes a brilliantly crafted world and movement mechanic to help get its symbolism across. Its short length and lack of gameplay depth hold the experience as a whole back, however.
It’s unfortunately obvious how much Bound wanted to be like Journey, but it’s even more unfortunate that they go so close and yet failed to fully capture everything amazing about Journey. A beautiful environment, unique concept (the dancing), and deep story will get you very far, but the gameplay needs to be just as entertaining. Unless you’re a Trophy Hunter and/or you enjoy speedrunning, there’s not much that will keep you bound to this title.