Plastic's PS4 debut is an uneasy but exquisite mix of demoscene artwork and platformer, lifted by a sumptuous dance vocabulary.
Bound disappoints in some areas, but it did give me a deep appreciation of ballet and dance, which was entirely unexpected
What Bound lacks in challenging gameplay, it makes up for in breathtaking awe.
Bound is an imperfect but enchanting reminder of the power of art
For those looking for a different kind of experience, though, these issues will matter little. I loved my time with BOUND. These are the kind of visual and conceptual offerings I want more of from smaller studios. I’m anxious to see what Plastic comes up with next. PlayStation VR Note: I was able to try this out at the Sony VR booth at E3. The final game is said to be 'VR compatible'. It was a little off-putting at first to move a third-person character in VR, but I warmed to it by the end. I don't think the VR option is a reason to buy (or avoid), but if you end up purchasing PS VR, and are in need of a stunning vista to lose yourself in, go for it.
For all my complaints, Bound is an interesting beast. The way it incorporates its animation style has been rarely, if ever done so well. It's well worth experiencing in some fashion, just maybe not at full price.
‘Notgame’ isn’t the right tag for Bound, as there is a game here with platforming, puzzle solving, and defending against dangers, though admittedly much of it is about the journey undertaken. Plastic stated that narrative was the focus and it is part of everything, from the way the environments are shaped to the obstacles placed in front of the ballerina. Bound is easily one of the most stunning games to release on PS4, and if you’re searching for something a little different I heartily recommend it.
Bound follows the path of Journey but with its own innovations. A very intimate story, entertaining platform gameplay and an outstanding graphic design make this Santa Monica's game a must-buy for the PlayStation 4 players.
Review in Spanish | Read full review
Bound is a fascinating experience... at a first glance. Soon it reveals its limited mechanics.
Review in Italian | Read full review
A decent platform elevated by stellar audio work, and a phenomenal artistic vision.
If you fancy a game that is a unique experience, Bound is certainly one that will get people talking even though it doesn't entirely meet all its goals.
Bound really is stunning to see in motion, but the keyword is “see.” I dare say I’d have had a lot more fun watching someone else playing it as opposed to playing it myself. Simply soaking in the color and music is captivating. All that splendor, however, is balanced with equal weight by the troubling truth that it’s just really, really not that enjoyable to play.
Bound brings a unique approach to the speedrunning platformer by putting the focus on a heartbreaking narrative and a beautiful dance mechanic to pull players through its world.
A beautiful ballet dance with a few tumbles
Beautiful, compelling and strange. There isn't a reason not to try Bound, and although its heavy emotional focus might not be for everyone, its well implemented movement and speed mechanics will surely be enough to keep even the most stone-hearted player entertained.
Bound is beautifully presented and will make you think, but its basic platforming doesn't have the legs that developer Plastic thinks it has. Fans of emotionally charged titles like Gone Home will be satisfied with what's on offer here – but those looking for a quality platformer may want to dance with something a little more competent in that department.
Bound is a vague but undeniably powerful game. Its sweeping environments and spellbinding aesthetic invite you to look closer, appreciate its story, and find meaning through your own interpretation. The gameplay beneath is pleasant (if unremarkable) and dutifully supports the greater aim of giving the player something to reflect on. If that level of engagement suits you, Bound is one of PS4’s best games. If not, there’s still a resonant message to take away, though its brief journey left me pining for more time with the dancer in her beautiful, strange world.
If the gameplay had been more challenging, fluid, and present in the game, Bound could have been a title discussed for years.
Bound is a strange title. It's not a platform, neither a walking simulator. Is a game that values aesthetics over any other aspects, and for this reason in beautiful, different and flimsy.
Review in Italian | Read full review
It’s unfortunately obvious how much Bound wanted to be like Journey, but it’s even more unfortunate that they go so close and yet failed to fully capture everything amazing about Journey. A beautiful environment, unique concept (the dancing), and deep story will get you very far, but the gameplay needs to be just as entertaining. Unless you’re a Trophy Hunter and/or you enjoy speedrunning, there’s not much that will keep you bound to this title.