Dynasty Warriors: Godseekers
Top Critic Average
Dynasty Warriors is by no means a bad game, but it isn’t a game that is great either. It’s bland and boring with only a small amount of satisfaction to be had with the gameplay. If some more depth was added and more interesting mechanics, interesting enemies and even better attack animations I could see this game being a fun little experience. The historical figures and the time period it is set around is interesting but not interesting enough for me to power through how bored I was playing this game. It’s probably one of the least offensive games I’ve ever played. With a game that does nothing interesting in a market where so many interesting things are being done I don’t think this game has any right to be more than it is. In the end I can only say that it’s a game.
This could maybe include both, which is a shame because all the surrounding systems are fantastic and well done. Overall the game feels like it took an exciting leap toward greatness but ended up tripping up the landing, only to fall backward into the mediocrity hole right behind it.
Dynasty Warriors: Godseekers is a different kind of spinoff than usual, and a good one at that, with a well-designed strategy system that's very easy to pick up that provides enough tactical depth to be compelling. However, the countless battles can't help but feel repetitive, and it's still a very similar narrative experience to what can be found in other Dynasty Warrior titles.
What could have been a great SRPG based on the Dynasty Warriors franchise falls flat, thanks to the decision to keep the density of units from normal Musou games in an SRPG where the player actually has to sit through the enemy's turn. Having plenty of enemies to slice through to feel empowered and strong works well in real-time, but in turn-based games it is more likely that the player will fall asleep than feel excited when fighting against armies of enemies.
Dynasty Warriors with tactical twist. Good transition from mindless slasher to strategic jRPG, but there is no revolution here.
Review in Polish | Read full review
Dynasty Warriors: Godseekers is a good choice if you are willing to enjoy an easy turn-based strategy game, and it shows how the series can match with many genres... but it has also a technical appearance that may work in PS3 and Vita, but it looks too simple for PS4.
Review in Spanish | Read full review
Those who are used to the Dynasty Warriors franchise will at least be happy to see some of the characters that they love from the series, along with lots of nods and winks. But Omega Force's difficult position of needing to please both fans of the franchise, while also trying to bring in fans of a different kind of genre, has resulted in a muddling experience that may start out promising for turn-based newcomers, but quickly turns stale.
While this is a different spin on the tide and true Dynasty Warriors format, it works splendidly. The tactical nature of each battle is well represented and perfect for Sony's portable system.
Not the best but not the worst, either. It has its moments. It does a good job of translating the normal Dynasty Warriors hack-and-slash gameplay into a turn-based tactical game. But it's just not as exciting as the traditional formula of the series.
Dynasty Warriors: Godseekers is a fun and light SRPG, but it's held back by its lack of ambition. It does a great job of translating the mook-bashing Warriors gameplay into an SRPG, but that also means it suffers the same flaws as a Warriors title. It's fun for as long as you're having fun obliterating foes, but it doesn't have the teeth to compete with more focused games. It's not bad, and it's probably one of the most relaxing SRPGs on the market. Fans of the franchise or casual SRPG players will have a good time with it, though they may want to wait for a price drop. More hardcore gamers may want to get their SRPG fix elsewhere.