Darksiders' schlocky action makes a welcome return, though it's not enough to shake the feeling you've played this before - and better.
Darksiders III is a straightforward action game that isn't afraid to throw some serious old-school challenges at you.
Punchy combat and a pretty setting can't hide Darksiders 3's flaws.
It commits no cardinal sins but this belated return to the world of Darksiders comes across as shallow, frustrating, and disappointingly dull.
Darksiders 3 feels like coming home for fans, and combat is a blast - but it can be hard to appreciate the good when dealing with a laundry list of technical stumbles.
What Darksiders III lacks in production values, it makes up for with good design. The smaller, personal elements of the story are interesting, but the larger picture is confusing
Darksiders return is marred by bland environments and an unfocused design that can't help but frustrate and underwhelm.
Darksiders 3 is a nostalgic trip, reminding me of games I loved when I was younger. It never does anything spectacular, nor does it offer many new ideas. Instead, it exists as an earnest reminder of how games played eight years ago, and that’s enough for me.
Most of my complaints are related to the RPG bits which are not the main focus of Darksiders III. It remains an action-fueled project and that's an angle it does well, reigning in some of the out-of-hand ideas from its predecessor. With all of the efforts to resurrect this once dead and buried series I hope there's a chance to wrap it all up with Strife: I want to see this story through until the end, blemishes and all.