Super Mario Party

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No Recommendation / Blank
Oct 5, 2018

Super Mario Party gets an enjoyable reinvention for the Switch, though it introduces as many problems as it fixes.

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7.3 / 10.0
Oct 3, 2018

Super Mario Party is the best Mario Party in two console generations, but even with a few real winners among the 80 minigames, the party might get stale.

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Metro GameCentral

Top Critic

8 / 10
Oct 3, 2018

The best Mario Party in a very long time, and while it's shallow and silly it's also one of the few times casual and core gamers can compete in perfect (dis)harmony.

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7.3 / 10.0
Oct 3, 2018

The boards are underwhelming and some of the modes suffer from repetition, but the selection of minigames is among the best in the series

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7 / 10
Oct 3, 2018

With Super Mario Party on Switch, Nintendo's 20-year-old party franchise ditches its staple randomness for a more strategic game.

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Unscored
Oct 3, 2018

After 20 years of Mario Party games, this is the one you shouldn't skip

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Unscored
Oct 3, 2018

Chaos still reigns, yet with more opportunities for strategy, Super Mario Party has aged at pace with its audience.

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Oct 3, 2018

The minigames of Super Mario Party are great, taking advantage of the Switch hardware in unique and creative ways. It's the dialed back board game and its lackluster extra modes that let the whole package down though. While it's still bound to be a great party game to break out when friends visit, it lacks the drama of the best in the series.

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Oct 17, 2018

While it doesn't propel the Mario Party series to the multiplayer heights of Nintendo spin-off franchises like Mario Kart and Smash Bros, it offers so many pleasant memories when playing alongside friends that I can't help but love it.

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7.5 / 10.0
Oct 3, 2018

I have a lot of quibbles with Super Mario Party that could have drowned it, but the extras pull it up above water. 80 new minigames, most of which aren't busts, is a feat. Having a team-based mode where you can move around freely and going back to basics with the core board game (goodbye car, hopefully see you never!) was a good move. Restricting play options and easing up on the amount of boards available? Not so much.

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