The Gardens Between Reviews
A childhood bond reimagined as a series of elegant, time-based diorama puzzles, The Gardens Between is short but very sweet.
The Gardens Between is a magical journey that's well worth your time
With a bittersweet story and a gorgeous, dreamlike world, The Gardens Between is time-bending puzzle game that you won't soon forget.
Relaxing as it is taxing, The Gardens Between offers a poignant coalescence of charming visuals, a relaxing soundtrack and a bittersweet story.
A beautiful, relaxing puzzler that demands little more than your attention.
A seductive art style, hazy synth sounds, and some well-designed puzzles give The Gardens Between a pleasant mood, but it doesn't stay in the mind long after the credits.
As a title that I would consider a bit "under-the-radar" compared to the heavy-hitting games coming this fall, The Gardens Between is a wholly unique experience that you shouldn't let fade away from your memory.
There's an elusive elegance to The Gardens Between. It's short, charming, and shows its rewarding puzzle mechanic in just a couple hours without stretching the game to its breaking point. Some people might think it's too short but it's a start contrast to a solid chunk of big budget games that boast nebulous amounts of content over shorter, more authored experiences.
The Gardens Between is a short and simple adventure that holds a lot of charm. It plays upon the nostalgia we all have for childhood and focusses on experiences we've left behind in adulthood. It's also distinctly bittersweet in how it deals with the nature of change within relationships. While it's not the longest game, it's perfectly put together, and though the puzzles aren't too difficult, the way they're crafted should be praised as should the whole package.
Beyond those couple of snags, and really, those snags just remind us designing puzzles is a human effort, The Gardens Between stands out among its physics/puzzle/metaphor-driven peers. It's beautiful to look at and listen to, gratifying to solve (most of the time), and in the the end tells a simple story that's just bittersweet enough to sting your brain into thinking about your life a little.
With only three buttons, this time-bending story is an impeccably crafted minimalist model of video game and puzzle design
Control time itself in this charming puzzle game from The Voxel Agents.
The Gardens Between is an excellent example of a creative puzzle game, where beautiful graphics, pleasant music and original mechanics with time manipulation create a perfect symbiosis.
Review in Russian | Read full review
Overall, The Gardens Between is not particularly complex or subtle with the linear-nature of its puzzle-solving and familiar story, but the level of creativity and depth the game reaches with its uncomplicated parts is not to be understated.
The Gardens Between is almost a truly great puzzle game, but it gets hung up in a couple of small areas.
A beautifully told tale of childhood memories wrapped around an inventive, if overly short puzzler, The Gardens Between nonetheless remains a warm and touching experience that deserves your time.
The Gardens Between does not need a single word to bring the players to its world, this is a fully immersive game that features a gorgeous art style, a self-communicating plot and innovative gameplay mechanics, in an effort that will invite players to a journey that is both physical and emotional.
Review in Portuguese | Read full review
Even if the game is cute and enjoyable, is a short game that we can finish even in a single game session and that plays against the game.
Review in Spanish | Read full review
The Gardens Between is a game that's overall pretty fun to play, but also one that won't leave you with very much in the end: a not so insignificant flaw for something that's trying to celebrate the value of remembrance.
Review in Italian | Read full review
The Gardens Between is delightful, its soundtrack is beautiful and calming, its art style is pleasing, its characters are charming and expressive, and its story is touching and melancholic, and I found myself truly amazed by the consistently great level design.